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- 1600m 6 gate madness 45% · 26th of 40 · 21 rounds
- 2200m 6 gate madness 85% · 2nd of 40 · 20 rounds
- 1000m 1v1 62% · 5th of 40 · 37 rounds
- 2200m 1v1 65% · 4th of 40 · 30 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 62% 37r · 5th · 3.9/map | 0% 1r · 0.1/map | 54% 24r · 16th · 2.8/map | — | 53% 24r · 15th · 2.6/map | — | 65% 30r · 4th · 3.4/map |
| 6 gate madness | 50% 22r · 24th · 2.5/map | 56% 31r · 13th · 3.3/map | — | 45% 21r · 26th · 2.1/map | 64% 24r · 5th · 2.8/map | 85% 20r · 2nd · 2.0/map | |
| 12 gate WTA | 50% 10r · 18th · 1.0/map | 80% 10r · 4th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Starstruck | 53% won 23/37 | — | 52% top 3 16/31 | — | 50% | — | 54% top 3 8/22 | 45% | — | 12% won 0/10 |
| In Due Time | — | 55% won 19/30 | — | 55% top 3 9/24 | — | 50% | — | 49% | 57% top 3 14/20 | — |
| Mahlow | 54% | — | 52% top 3 19/31 | — | 49% | 44% | 55% top 3 11/22 | 46% | — | 10% won 0/10 |
| Fisher Tiger | 53% | — | 51% top 3 15/31 | — | 50% | 49% | 54% top 3 12/22 | 53% | — | 11% won 3/10 |
| Maelstrom | — | 54% | — | 57% top 3 17/24 | 52% | 55% won 13/24 | — | 53% | 55% | — |
| Royal Turbine | 49% | 47% | 48% | 44% | 52% won 13/24 | 51% | 49% | ★55% top 3 10/21 | 46% | 9.6% |
| Poison Weapon | — | ★59% | — | ★58% top 3 15/24 | — | 53% | — | — | ★64% top 3 12/20 | — |
| Isagi | 50% | 51% | 49% | — | 51% | 51% | 49% | 54% top 3 6/21 | 52% | 7.7% |
| Stretchy Pants | ★56% | — | 50% | — | 52% | 50% | ★58% | 51% top 3 10/21 | — | 9.1% |
| Jasplew | — | 56% | — | 55% | — | 53% | — | 51% | 59% top 3 11/20 | — |
| Veyron | 49% | — | 53% | — | ★53% | 42% | 49% | 50% | — | ★12% won 1/10 |
| Water 7 | 52% | 37% | 48% | — | 47% | 50% | 53% | — | 34% | 8.7% won 1/10 |
| Jinbei | 51% | — | 52% | — | 51% | 39% | 52% | 44% | — | 9.0% won 0/10 |
| Spectral Knight | 46% | 50% | ★53% | 55% | 51% | 55% | 45% | 52% | 50% | 11% |
| Crypt Inferno | 48% | 53% | 48% | 53% | 48% | 54% | 48% | 54% | 53% | 8.5% |
| Half A Second | — | 53% | 50% | 54% | — | 55% | — | 55% | 53% | 8.8% |
| Milk, Again | — | 54% | — | 52% | — | ★56% | — | 49% | 55% | — |
Cores in 1200m 12 gate WTA
← all cores- Veyronwon 1 of 10 (avg 8.3%) · from its times 12%
- Starstruckwon 0 of 10 (avg 8.3%) · from its times 12%
- Fisher Tigerwon 3 of 10 (avg 8.3%) · from its times 11%
- Mahlowwon 0 of 10 (avg 8.3%) · from its times 10%
- Jinbeiwon 0 of 10 (avg 8.3%) · from its times 9.0%
- Water 7won 1 of 10 (avg 8.3%) · from its times 8.7%
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).