Team report ยท all teams ยท beta

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Power 54.6 ยท #9 of 33 on Anchor ยท Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 26% ยท 29th of 32 ยท 21 rounds
  • 1200m 6 gate madness 43% ยท 23rd of 33 ยท 20 rounds
  • 1000m 6 gate madness 41% ยท 23rd of 32 ยท 17 rounds
Winning the most points
  • 2000m 6 gate madness 68% ยท 4th of 32 ยท 18 rounds
  • 1000m 1v1 61% ยท 9th of 33 ยท 23 rounds
  • 1600m 6 gate madness 64% ยท 10th of 32 ยท 14 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

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Core1000m1v1avg 50% ยท 3.8/map1200m6 gate madnessavg 50% ยท 3.3/map2200m1v1avg 50% ยท 3.2/map1400m1v1avg 50% ยท 2.7/map2000m6 gate madnessavg 50% ยท 2.7/map1800m1v1avg 50% ยท 2.6/map1000m6 gate madnessavg 50% ยท 2.5/map1600m6 gate madnessavg 50% ยท 2.2/map2200m6 gate madnessavg 50% ยท 1.9/map1200m12 gate WTAavg 8.3% ยท 1.0/map
In Due Time
โ€”
โ€”
Top 12%
won 6/21
โ€”
Top 15%
top 3 12/18
Middle
โ€”
Middle
Top 13%
top 3 8/11
โ€”
Starstruck
Top 11%
won 14/23
Top 29%
โ€”
Middle
โ€”
โ€”
Top 13%
top 3 9/17
Bottom 17%
โ€”
Top 3%
won 0/6
Mahlow
โ˜…Top 4%
Top 30%
top 3 10/20
โ€”
Bottom 39%
โ€”
Bottom 17%
โ˜…Top 5%
top 3 7/17
Bottom 23%
โ€”
Top 11%
won 1/6
Fisher Tiger
Top 9%
Top 37%
top 3 9/20
โ€”
Middle
โ€”
Middle
Top 11%
top 3 7/17
Top 25%
โ€”
Top 9%
won 0/6
Maelstrom
โ€”
โ€”
Top 19%
Top 18%
Top 7%
top 3 9/18
Top 5%
won 10/17
โ€”
Top 21%
Top 20%
โ€”
Royal Turbine
Middle
Middle
Middle
Top 17%
won 9/17
Bottom 31%
Top 33%
Middle
โ˜…Top 8%
top 3 12/14
Middle
Top 19%
Isagi
Middle
Middle
top 3 8/20
Top 34%
Top 30%
โ€”
Middle
Middle
Top 18%
top 3 5/14
Top 34%
Middle
Poison Weapon
โ€”
โ€”
โ˜…Top 1%
โ€”
โ˜…Top 4%
top 3 13/18
Top 20%
โ€”
โ€”
โ˜…Top 1%
top 3 7/11
โ€”
Spectral Knight
Bottom 23%
โ˜…Top 17%
Middle
Top 29%
Top 15%
Top 4%
Bottom 23%
Top 30%
top 3 5/14
Middle
Top 8%
Jasplew
โ€”
โ€”
Top 7%
โ€”
Top 15%
Top 16%
โ€”
Top 39%
Top 6%
top 3 2/11
โ€”
Veyron
Middle
Top 21%
โ€”
โ˜…Top 14%
โ€”
Bottom 8%
Middle
Middle
โ€”
โ˜…Top 2%
won 1/6
Water 7
Top 19%
Middle
Bottom 4%
Bottom 25%
โ€”
Middle
Top 21%
โ€”
Bottom 7%
Top 28%
won 0/6
Jinbei
Top 29%
Top 27%
โ€”
Top 34%
โ€”
Bottom 3%
Top 30%
Bottom 16%
โ€”
Top 25%
won 0/6
Crypt Inferno
Bottom 36%
Middle
Top 28%
Bottom 37%
Top 27%
Top 7%
Bottom 37%
Top 13%
Top 30%
Top 32%
Half A Second
โ€”
Middle
Top 27%
โ€”
Top 18%
Top 6%
โ€”
Top 12%
Top 29%
Top 27%
Milk, Again
โ€”
โ€”
Top 18%
โ€”
Top 32%
โ˜…Top 2%
โ€”
Middle
Top 18%
โ€”

Cores in 2000m 6 gate madness

โ† all cores
๐ŸŽฒTeam Fingerprint.com๐ŸŽฒ
  • Poison Weapontop 3 13 of 18 (avg 50%) ยท league rank Top 4% (58%)
  • Maelstromtop 3 9 of 18 (avg 50%) ยท league rank Top 7% (57%)
  • In Due Timetop 3 12 of 18 (avg 50%) ยท league rank Top 15% (55%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%61%
21000m 6 gate madness100%41%
31200m 12 gate WTA100%33%
41400m 1v1100%56%
51200m 6 gate madness100%43%
61800m 1v1100%61%
71600m 6 gate madness100%64%
81800m 12 gate WTA100%83%
92200m 1v1100%26%
102000m 6 gate madness100%68%
112200m 6 gate madness100%55%
121000m 1v1100%61%
131000m 6 gate madness100%41%
141400m 1v1100%56%
151200m 6 gate madness100%43%
161800m 1v1100%61%
171600m 6 gate madness100%64%
182200m 1v199%26%
191000m 1v199%61%
201200m 6 gate madness99%43%
212000m 6 gate madness96%68%
222200m 6 gate madness91%55%
232200m 1v185%26%
241000m 1v180%61%
251400m 1v175%56%
262000m 6 gate madness67%68%
271800m 1v159%61%
281000m 6 gate madness54%41%
292200m 1v138%26%
301200m 6 gate madness28%43%
311600m 6 gate madness20%64%
321200m 1v120%50%
332000m 6 gate madness9%68%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).