Compare with
Power
54.6
9th of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 70.8 · 2nd · 6–1
Worst map
Anchor
Power 54.6 · 9th · 3–3
Above average
Measure
Power 65.9 · 2nd · 1–0
Above average
Glory
Power 54.6 · 11th · 4–3
Where do we lose the most points?
2200m 1v126%
1200m 6 gate madness43%
1000m 6 gate madness41%
Where we win them
2000m 6 gate madness68%
1000m 1v161%
1600m 6 gate madness64%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Jasplew0.4× avg
Spectral Knight0.7× avg
Isagi0.8× avg
Carrying us
Royal Turbine1.4× avg
Poison Weapon1.4× avg
Maelstrom1.2× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 23 coresby distance type
Sprint · 11
- StarstruckSprint
- Royal TurbineSprint-Mid
- MahlowSprint
- Fisher TigerSprint
- VeyronSprint
- Water 7Sprint-Mid
- JinbeiSprint
- HachiSprint
- Sausage BoatSprint
- Stretchy PantsSprint
- EscanorSprint
Mid · 2
Marathon · 10
- MaelstromMid-Marathon
- In Due TimeMarathon
- IsagiMid-Marathon
- VenatorMarathon
- The PriusMarathon
- JasplewMarathon
- Crypt InfernoMid-Marathon
- Spectral KnightMid-Marathon
- Shadow BitMarathon
- Milk, AgainMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).