Team report · all teams · beta

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Power 54.6 · #9 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 26% · 29th of 32 · 21 rounds
  • 1200m 6 gate madness 43% · 23rd of 33 · 20 rounds
  • 1000m 6 gate madness 41% · 23rd of 32 · 17 rounds
Winning the most points
  • 2000m 6 gate madness 68% · 4th of 32 · 18 rounds
  • 1000m 1v1 61% · 9th of 33 · 23 rounds
  • 1600m 6 gate madness 64% · 10th of 32 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

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Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
In Due Time
Middle
won 6/21
Top 28%
top 3 12/18
Top 30%
top 3 8/11
Starstruck
★Top 16%
won 14/23
Middle
Top 16%
top 3 9/17
Top 6%
won 0/6
Mahlow
Middle
top 3 10/20
★Top 5%
top 3 7/17
Top 21%
won 1/6
Fisher Tiger
Middle
top 3 9/20
Top 14%
top 3 7/17
Top 17%
won 0/6
Maelstrom
Top 12%
top 3 9/18
★Top 15%
won 10/17
Royal Turbine
★Top 28%
won 9/17
★Top 11%
top 3 12/14
Isagi
Bottom 30%
top 3 8/20
Top 25%
top 3 5/14
Poison Weapon
★Top 7%
top 3 13/18
★Top 2%
top 3 7/11
Spectral Knight
Top 28%
Middle
top 3 5/14
Jasplew
Top 15%
top 3 2/11
Veyron
★Top 31%
★Top 3%
won 1/6
Water 7
Middle
won 0/6
Jinbei
Middle
won 0/6
Crypt Inferno
Middle
Half A Second
Top 33%

Cores in 2000m 1v1

← all cores
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No races in this segment.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%61%
21000m 6 gate madness100%41%
31200m 12 gate WTA100%33%
41400m 1v1100%56%
51200m 6 gate madness100%43%
61800m 1v1100%61%
71600m 6 gate madness100%64%
81800m 12 gate WTA100%83%
92200m 1v1100%26%
102000m 6 gate madness100%68%
112200m 6 gate madness100%55%
121000m 1v1100%61%
131000m 6 gate madness100%41%
141400m 1v1100%56%
151200m 6 gate madness100%43%
161800m 1v1100%61%
171600m 6 gate madness100%64%
182200m 1v199%26%
191000m 1v199%61%
201200m 6 gate madness99%43%
212000m 6 gate madness96%68%
222200m 6 gate madness91%55%
232200m 1v185%26%
241000m 1v180%61%
251400m 1v175%56%
262000m 6 gate madness67%68%
271800m 1v159%61%
281000m 6 gate madness54%41%
292200m 1v138%26%
301200m 6 gate madness28%43%
311600m 6 gate madness20%64%
321200m 1v120%50%
332000m 6 gate madness9%68%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).