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- 2200m 1v1 26% · 29th of 32 · 21 rounds
- 1200m 6 gate madness 43% · 23rd of 33 · 20 rounds
- 1000m 6 gate madness 41% · 23rd of 32 · 17 rounds
- 2000m 6 gate madness 68% · 4th of 32 · 18 rounds
- 1000m 1v1 61% · 9th of 33 · 23 rounds
- 1600m 6 gate madness 64% · 10th of 32 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| In Due Time | Middle won 6/21 | Top 28% top 3 12/18 | Top 30% top 3 8/11 | |||||||
| Starstruck | ★Top 16% won 14/23 | Middle | Top 16% top 3 9/17 | Top 6% won 0/6 | ||||||
| Mahlow | Middle top 3 10/20 | ★Top 5% top 3 7/17 | Top 21% won 1/6 | |||||||
| Fisher Tiger | Middle top 3 9/20 | Top 14% top 3 7/17 | Top 17% won 0/6 | |||||||
| Maelstrom | Top 12% top 3 9/18 | ★Top 15% won 10/17 | ||||||||
| Royal Turbine | ★Top 28% won 9/17 | ★Top 11% top 3 12/14 | ||||||||
| Isagi | Bottom 30% top 3 8/20 | Top 25% top 3 5/14 | ||||||||
| Poison Weapon | ★Top 7% top 3 13/18 | ★Top 2% top 3 7/11 | ||||||||
| Spectral Knight | Top 28% | Middle top 3 5/14 | ||||||||
| Jasplew | Top 15% top 3 2/11 | |||||||||
| Veyron | ★Top 31% | ★Top 3% won 1/6 | ||||||||
| Water 7 | Middle won 0/6 | |||||||||
| Jinbei | Middle won 0/6 | |||||||||
| Crypt Inferno | Middle | |||||||||
| Half A Second | Top 33% |
Cores in 2000m 1v1
← all coresNo races in this segment.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).