Team report · all teams · beta
🎲Team Fingerprint.com🎲
Power 54.6 · #9 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
- 2200m 1v1 26% · 29th of 32 · 21 rounds
- 1200m 6 gate madness 43% · 23rd of 33 · 20 rounds
- 1000m 6 gate madness 41% · 23rd of 32 · 17 rounds
Winning the most points
- 2000m 6 gate madness 68% · 4th of 32 · 18 rounds
- 1000m 1v1 61% · 9th of 33 · 23 rounds
- 1600m 6 gate madness 64% · 10th of 32 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 1v1
← all cores🎲Team Fingerprint.com🎲
- Starstruckbeats 61% · 23 races · 14 won · 23 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%61%
21000m 6 gate madness100%41%
31200m 12 gate WTA100%33%
41400m 1v1100%56%
51200m 6 gate madness100%43%
61800m 1v1100%61%
71600m 6 gate madness100%64%
81800m 12 gate WTA100%83%
92200m 1v1100%26%
102000m 6 gate madness100%68%
112200m 6 gate madness100%55%
121000m 1v1100%61%
131000m 6 gate madness100%41%
141400m 1v1100%56%
151200m 6 gate madness100%43%
161800m 1v1100%61%
171600m 6 gate madness100%64%
182200m 1v199%26%
191000m 1v199%61%
201200m 6 gate madness99%43%
212000m 6 gate madness96%68%
222200m 6 gate madness91%55%
232200m 1v185%26%
241000m 1v180%61%
251400m 1v175%56%
262000m 6 gate madness67%68%
271800m 1v159%61%
281000m 6 gate madness54%41%
292200m 1v138%26%
301200m 6 gate madness28%43%
311600m 6 gate madness20%64%
321200m 1v120%50%
332000m 6 gate madness9%68%
341400m 6 gate madness9%100%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).