Team report · Lower league

Iron Horse Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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Iron Horse Racing
  • Toxic Empresstop 3 2 of 4 (avg 13%) · league rank Top 1% (24%)
  • Frozen Voidtop 3 4 of 8 (avg 13%) · league rank Top 1% (23%)
  • Autonomous top 3 0 of 4 (avg 13%) · league rank Top 5% (18%)
  • Nostalgictop 3 1 of 8 (avg 13%) · league rank Top 7% (17%)
  • Coppolatop 3 2 of 8 (avg 13%) · league rank Top 9% (17%)
  • Cinematic Goldtop 3 0 of 8 (avg 13%) · league rank Top 34% (13%)
  • Absolute Zerotop 3 0 of 4 (avg 13%) · league rank Top 40% (12%)
  • Purrtop 3 0 of 1 (avg 13%)
  • Down in Flamestop 3 0 of 1 (avg 13%) · league rank Middle (11%)
  • Whoopsietop 3 1 of 8 (avg 13%) · league rank Middle (11%)
  • Can't Shut Me Downtop 3 2 of 8 (avg 13%) · league rank Middle (11%)
  • Neon Strikertop 3 1 of 8 (avg 13%) · league rank Middle (11%)
  • Last Shottop 3 1 of 8 (avg 13%) · league rank Middle (9.7%)
  • Berserkertop 3 1 of 7 (avg 13%) · league rank Bottom 31% (8.6%)
  • Pump Ittop 3 0 of 8 (avg 13%) · league rank Bottom 25% (8.1%)
  • Bet The Undertop 3 0 of 3 (avg 13%) · league rank Bottom 12% (6.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).