Team report · Lower league

Iron Horse Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate madness

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Iron Horse Racing
  • Autonomous top 3 2 of 5 (avg 13%) · league rank Top 5% (17%)
  • Powder Kegtop 3 2 of 5 (avg 13%) · league rank Top 12% (16%)
  • Coppolatop 3 1 of 5 (avg 13%) · league rank Top 17% (15%)
  • Nostalgictop 3 1 of 5 (avg 13%) · league rank Top 21% (15%)
  • Lady in the Streettop 3 1 of 5 (avg 13%) · league rank Top 23% (15%)
  • Lady Be Goodtop 3 0 of 2 (avg 13%) · league rank Top 27% (14%)
  • Odd Ducktop 3 1 of 5 (avg 13%) · league rank Top 32% (14%)
  • London Fogtop 3 0 of 5 (avg 13%) · league rank Middle (12%)
  • Guru Trixtop 3 1 of 5 (avg 13%) · league rank Middle (12%)
  • Slim Penguintop 3 0 of 5 (avg 13%) · league rank Middle (11%)
  • Cinematic Goldtop 3 0 of 5 (avg 13%) · league rank Bottom 30% (10%)
  • Bet The Undertop 3 0 of 3 (avg 13%) · league rank Bottom 22% (9.1%)
  • Milwaukee Irontop 3 0 of 5 (avg 13%) · league rank Bottom 4% (6.7%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).