Team report · Lower league

Iron Horse Racing

Power 65.3 · #3 of 23 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1200m 22 gate WTA 34% · 15th of 23 · 6 rounds
Winning the most points
  • 2200m 24 gate madness 59% · 9th of 23 · 10 rounds
  • 1600m 22 gate WTA 67% · 7th of 23 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1400m 24 gate madness

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Iron Horse Racing

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%25%
22200m 24 gate madness100%59%
31000m 22 gate WTA100%78%
42200m 24 gate madness100%59%
52000m 22 gate WTA100%25%
61800m 24 gate madness100%50%
71600m 22 gate WTA100%67%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%34%
102200m 24 gate madness100%59%
111400m 22 gate WTA100%100%
121000m 24 gate madness100%100%
132200m 22 gate WTA100%100%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%67%
161800m 24 gate madness100%50%
172000m 22 gate WTA100%25%
182200m 24 gate madness96%59%
191200m 22 gate WTA93%34%
202200m 24 gate madness85%59%
211000m 22 gate WTA85%78%
221800m 24 gate madness85%50%
231000m 22 gate WTA81%78%
241200m 24 gate madness74%50%
251400m 22 gate WTA67%100%
261600m 24 gate madness56%0%
271000m 22 gate WTA52%78%
281800m 24 gate madness37%50%
292000m 22 gate WTA30%25%
302200m 24 gate madness19%59%
311800m 22 gate WTA11%100%
322200m 24 gate madness11%59%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).