Compare with
Power
59.6
10th of 40 on Miracles
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 59.6 · 10th · 7–3
Worst map
Anchor
Power 56.0 · 7th · 6–3
Above average
Measure
Power 58.5 · 5th · 14–3
Above average
Glory
Power 58.4 · 6th · 5–0
Where do we lose the most points?
1800m 24 gate madness44%
1200m 24 gate madness29%
2200m 24 gate madness50%
Where we win them
1000m 22 gate WTA70%
2000m 22 gate WTA64%
1600m 22 gate WTA65%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
50% of rounds · 21st of 40 · 51 rounds
0%league average 50%100%
Which cores are costing us?
Milwaukee Iron0.0× avg
Heavy Fist0.0× avg
Bet The Under0.0× avg
Carrying us
Powder Keg2.2× avg
Nostalgic2.0× avg
Odd Duck1.7× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Nostalgic51 races · 14 top 3
Pump It51 races · 2 top 3
Down in Flames51 races · 9 top 3
Laser Eyes51 races · 11 top 3
› Roster · 25 coresby distance type
Sprint · 11
- MYSTERIOUS GURUSprint
- London FogSprint
- Odd DuckSprint
- Lady in the StreetSprint
- Slim PenguinSprint
- Heavy FistSprint-Mid
- Death CrossSprint
- CelineSprint
- Absolute ZeroSprint
- Chilly RabbitSprint-Mid
- WinstonSprint
Mid · 4
Marathon · 10
- Autonomous Mid-Marathon
- CoppolaMid-Marathon
- WhoopsieMid-Marathon
- Toxic EmpressMarathon
- Last ShotMarathon
- Frozen VoidMid-Marathon
- Pump ItMarathon
- Laser EyesMarathon
- PurrMarathon
- Down in FlamesMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).