No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Autonomous | — | 52% | 54% | — | — | 30% | — | 50% | — | 18% |
| Whoopsie | 28% top 3 0/4 | — | 46% | 15% top 3 0/2 | 19% won 1/5 | 23% | 27% won 0/4 | — | 52% top 3 4/4 | 11% top 3 1/4 |
| Coppola | 26% | 54% | 57% top 3 3/4 | 12% top 3 0/2 | 16% | 30% won 2/5 | 26% | 51% | 51% | 17% top 3 2/4 |
| Nostalgic | ★29% | 49% | 53% top 3 3/4 | 17% top 3 0/2 | 20% | 29% won 0/5 | 28% won 0/4 | 54% | 52% | 17% top 3 0/4 |
| Cinematic Gold | 26% top 3 1/4 | 50% won 0/4 | 55% top 3 2/4 | 9.7% top 3 0/2 | 14% | 27% | 26% | — | 49% | 13% top 3 0/4 |
| Can't Shut Me Down | 25% top 3 1/4 | — | 48% | 14% top 3 1/2 | 19% won 1/5 | 23% | 25% | — | 55% | 11% top 3 1/4 |
| Toxic Empress | 25% | — | 57% | ★22% top 3 0/2 | ★26% won 2/5 | 35% | 25% | — | 60% top 3 2/4 | ★24% |
| Odd Duck | — | 46% | — | — | — | — | — | 52% | — | — |
| London Fog | — | 48% | 45% | — | — | 23% | — | 51% | — | 12% |
| Pump It | 19% top 3 1/4 | — | 55% | 7.7% top 3 0/2 | 14% | 24% | 22% | — | 55% | 8.1% top 3 0/4 |
| Slim Penguin | — | 46% | 49% | — | — | 25% | — | 51% | — | 12% |
| Bet The Under | 20% top 3 1/3 | 53% | 53% | 8.6% top 3 0/1 | 16% | 22% | 22% | — | ★62% top 3 2/3 | 7.0% top 3 0/3 |
| Last Shot | 25% | 52% | 52% | 14% top 3 1/2 | 19% | 24% | 25% | — | 55% | 9.7% top 3 0/4 |
| Berserker | 23% top 3 0/3 | — | 46% | 8.9% top 3 0/1 | 15% | 21% | 23% | — | 54% | 8.7% top 3 1/3 |
| Laser Eyes | 29% | 51% | 52% | 14% top 3 0/2 | 18% | 27% | 28% | 42% | 51% | 15% |
| Winston | — | — | — | — | — | — | — | 51% won 2/4 | — | — |
| Absolute Zero | — | ★55% | 44% | — | — | 23% | — | ★54% | — | 12% top 3 0/4 |
| Frozen Void | — | 48% | ★64% | — | — | ★37% | — | 49% | — | 23% top 3 3/4 |
| MYSTERIOUS GURU | — | 53% | — | — | — | — | — | 53% | — | — |
| Celine | — | — | — | — | — | — | — | 50% | — | — |
| Death Cross | — | 46% | 50% | — | — | 25% | — | 51% | — | 13% |
| Lady in the Street | — | 49% | — | — | — | — | — | 52% | — | — |
| Heavy Fist | — | 46% | — | — | — | — | — | 52% | — | — |
| Chilly Rabbit | 20% | 43% | 30% | 15% top 3 1/2 | 19% | 14% | 20% | 52% | 52% | 6.3% |
| Neon Striker | — | 53% | 49% | 9.7% | 14% | 24% | — | — | 44% | 11% top 3 1/4 |
| Down in Flames | 26% top 3 1/1 | 52% | 49% | 16% top 3 1/1 | 20% | 24% | 25% | — | 56% top 3 0/1 | 11% top 3 0/1 |
| Purr | 29% top 3 1/1 | — | 45% | 16% top 3 0/1 | 20% | 20% | ★29% | — | 57% | 7.4% top 3 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).