Team report · Lower league

Iron Horse Racing

Power 55.5 · #9 of 25 on Glory · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 29% · 20th of 23 · 6 rounds
  • 2000m 6 gate WTA 34% · 20th of 25 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Iron Horse Racing
Core1600m24 gate WTAavg 4.2% · 3.4/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.1/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.5/map1400m4 gate WTAavg 25% · 1.1/map
Autonomous
★Top 4%
won 0/6
Middle
Top 32%
won 1/2
Middle
won 0/4
Middle
won 0/3
Nostalgic
Top 16%
won 1/6
★Top 18%
won 1/6
Top 18%
won 0/4
Top 11%
Middle
Laser Eyes
Top 18%
won 0/6
Absolute Zero
Bottom 26%
won 0/6
London Fog
Middle
won 0/6
★Top 9%
Top 33%
Top 5%
won 1/2
Top 13%
won 1/2
★Top 19%
won 0/1
Slim Penguin
Middle
won 0/6
★Top 3%
won 0/2
★Top 3%
won 1/4
Odd Duck
Top 14%
won 0/6
Top 10%
★Top 9%
won 1/2
Top 7%
won 0/2
Top 9%
Whoopsie
Top 39%
won 1/6
Top 28%
won 1/4
Middle
won 0/4
Cinematic Gold
Bottom 33%
won 0/6
Bottom 36%
won 0/4
Toxic Empress
Middle
won 0/6
★Top 1%
won 0/4
★Top 1%
won 4/4
Death Cross
Top 32%
won 0/3
Top 18%
won 0/2
Frozen Void
Middle
won 0/6
Lady in the Street
Top 15%
Top 23%
Chilly Rabbit
Bottom 12%
won 0/6
Top 21%
won 1/4
Coppola
Top 26%
won 1/6
★Top 8%
Last Shot
Bottom 37%
Can't Shut Me Down
Top 35%
won 0/4
Down in Flames
Top 31%
won 0/3
Bottom 34%
won 0/2
Top 22%
won 0/2
Pump It
Bottom 31%
Bottom 18%
won 0/2
Heavy Fist
Bottom 2%
MYSTERIOUS GURU
Bottom 23%

Cores in 1000m 16 gate WTA

← all cores
Iron Horse Racing
  • Odd Duckwon 0 of 3 (avg 6.3%) · league rank Top 2% (9.8%)
  • Lady in the Streetwon 0 of 3 (avg 6.3%) · league rank Top 5% (9.2%)
  • Death Crosswon 0 of 3 (avg 6.3%) · league rank Top 6% (9.1%)
  • Slim Penguinwon 0 of 2 (avg 6.3%) · league rank Top 7% (9.0%)
  • London Fogwon 0 of 3 (avg 6.3%) · league rank Top 11% (8.5%)
  • Absolute Zerowon 0 of 3 (avg 6.3%) · league rank Top 22% (7.6%)
  • Autonomous won 0 of 3 (avg 6.3%) · league rank Top 23% (7.5%)
  • Laser Eyeswon 0 of 1 (avg 6.3%)
  • Winstonwon 0 of 3 (avg 6.3%) · league rank Middle (5.8%)

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%100%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%100%
41600m 24 gate WTA100%29%
51800m 4 gate WTA100%0%
62000m 6 gate WTA100%34%
72200m 16 gate WTA100%50%
81200m 24 gate WTA100%100%
92200m 4 gate WTA100%100%
102000m 6 gate WTA100%34%
112200m 16 gate WTA100%50%
121600m 24 gate WTA100%29%
131400m 4 gate WTA100%47%
141400m 6 gate WTA100%35%
151000m 16 gate WTA100%0%
161400m 24 gate WTA100%50%
171000m 4 gate WTA100%100%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%100%
201600m 24 gate WTA100%29%
211800m 4 gate WTA100%0%
222000m 6 gate WTA98%34%
231600m 16 gate WTA93%0%
241800m 24 gate WTA85%100%
252200m 4 gate WTA73%100%
261400m 6 gate WTA54%35%
271800m 16 gate WTA51%50%
281600m 24 gate WTA39%29%
291400m 4 gate WTA15%47%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%0%
322200m 24 gate WTA7%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).