Team report · Lower league

Iron Horse Racing

Power 58.4 · #6 of 40 on Glory · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 46% · 27th of 40 · 15 rounds
Winning the most points
  • 1600m 24 gate WTA 80% · 1st of 40 · 15 rounds
  • 1800m 4 gate WTA 81% · 1st of 39 · 10 rounds
  • 1000m 4 gate WTA 70% · 5th of 39 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2000m 6 gate WTA

← all cores
Iron Horse Racing

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%70%
21200m 6 gate WTA100%60%
31400m 16 gate WTA100%70%
41600m 24 gate WTA100%80%
51800m 4 gate WTA100%81%
62000m 6 gate WTA100%46%
72200m 16 gate WTA100%60%
81200m 24 gate WTA100%40%
92200m 4 gate WTA100%52%
102000m 6 gate WTA100%46%
112200m 16 gate WTA100%60%
121600m 24 gate WTA100%80%
131400m 4 gate WTA100%40%
141400m 6 gate WTA100%74%
151000m 16 gate WTA100%80%
161400m 24 gate WTA100%40%
171000m 4 gate WTA100%70%
181200m 6 gate WTA100%60%
191400m 16 gate WTA100%70%
201600m 24 gate WTA98%80%
211800m 4 gate WTA93%81%
222000m 6 gate WTA90%46%
231600m 16 gate WTA85%100%
241800m 24 gate WTA77%50%
252200m 4 gate WTA65%52%
261400m 6 gate WTA58%74%
271800m 16 gate WTA49%100%
281600m 24 gate WTA34%80%
291400m 4 gate WTA28%40%
301200m 6 gate WTA21%60%
311000m 16 gate WTA11%80%
322200m 24 gate WTA11%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).