- 1200m 6 gate madness 29% · 22nd of 25 · 11 rounds
- 2200m 1v1 49% · 15th of 25 · 12 rounds
- 1000m 1v1 65% · 5th of 26 · 20 rounds
- 1000m 6 gate madness 70% · 5th of 25 · 13 rounds
- 2200m 6 gate madness 69% · 6th of 25 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| MYSTERIOUS GURU | 53% won 13/20 | — | 56% top 3 5/11 | 51% | — | — | 53% top 3 7/13 | ★55% | — | 6.7% won 0/3 |
| Cinematic Gold | — | 49% | 47% | 52% | 54% top 3 10/15 | 54% won 7/14 | — | 50% | 49% | 5.7% |
| Neon Striker | — | 45% | 45% top 3 2/11 | 52% | — | 50% | — | 53% top 3 3/5 | 44% | 6.8% |
| Whoopsie | — | 52% | — | — | 52% top 3 7/15 | 47% | — | — | 52% top 3 6/10 | — |
| Odd Duck | 52% | — | 52% top 3 6/11 | 52% | — | — | 53% top 3 5/6 | 45% | — | 12% won 0/5 |
| Can't Shut Me Down | — | 54% | — | — | 50% top 3 7/15 | 48% | — | — | 55% | — |
| Winston | 51% | — | 48% | — | — | — | 52% top 3 6/13 | — | — | 7.0% |
| Bet The Under | — | 58% won 5/6 | — | — | 54% | 52% | — | 54% | ★62% top 3 2/6 | — |
| Purr | — | 55% won 1/6 | — | — | ★60% | 47% | — | — | 57% top 3 2/4 | — |
| Autonomous | 50% | — | 49% | 51% | — | 54% | 50% | 52% top 3 3/5 | — | 9.1% won 1/5 |
| Coppola | 51% | 51% | 46% | 48% | 54% | 56% | 51% | 55% top 3 2/5 | 51% | 8.2% |
| Nostalgic | ★54% | 51% | 45% | 44% | 52% | 53% | ★55% | 49% | 52% | 8.6% |
| Toxic Empress | — | ★58% | — | — | 50% | 57% | — | — | 60% top 3 6/10 | — |
| Heavy Fist | 52% | — | 56% | 51% won 2/5 | — | — | 53% | 44% | — | 4.9% |
| Last Shot | — | 54% | ★58% | 39% | 52% | 51% | — | 53% | 55% | 8.5% |
| Celine | 50% | — | 53% | — | — | — | 50% top 3 6/7 | — | — | 5.5% |
| Lady in the Street | 52% | — | 53% | 51% | — | — | 52% | 48% | — | ★12% won 0/5 |
| London Fog | 51% | — | 53% | 51% | — | 46% | 51% | 47% | — | 11% won 0/5 |
| Slim Penguin | 51% | — | 51% | ★55% | — | 49% | 51% | 45% | — | 9.9% won 0/5 |
| Laser Eyes | 42% | 51% | 47% | 54% | 53% | 51% | 40% | 51% | 51% | 6.3% |
| Chilly Rabbit | 52% | 52% | — | — | 43% | 33% | 52% | 40% | 52% | — |
| Frozen Void | 49% | — | 52% | 48% | — | ★61% | 49% | 48% | — | 8.6% |
| Berserker | — | 53% | — | — | 50% | 47% | — | — | 54% | — |
| Death Cross | 51% | — | 53% | 51% | — | 50% | 51% | 45% | — | 11% won 1/2 |
| Down in Flames | — | 55% | — | 54% | 49% | 49% | — | 53% | 56% | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).