Team report · Lower league

Iron Horse Racing

Power 59.7 · #3 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 29% · 22nd of 25 · 11 rounds
  • 2200m 1v1 49% · 15th of 25 · 12 rounds
Winning the most points
  • 1000m 1v1 65% · 5th of 26 · 20 rounds
  • 1000m 6 gate madness 70% · 5th of 25 · 13 rounds
  • 2200m 6 gate madness 69% · 6th of 25 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Iron Horse Racing
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
MYSTERIOUS GURU
53%
won 13/20
—
56%
top 3 5/11
51%
—
—
53%
top 3 7/13
★55%
—
6.7%
won 0/3
Cinematic Gold
—
49%
47%
52%
54%
top 3 10/15
54%
won 7/14
—
50%
49%
5.7%
Neon Striker
—
45%
45%
top 3 2/11
52%
—
50%
—
53%
top 3 3/5
44%
6.8%
Whoopsie
—
52%
—
—
52%
top 3 7/15
47%
—
—
52%
top 3 6/10
—
Odd Duck
52%
—
52%
top 3 6/11
52%
—
—
53%
top 3 5/6
45%
—
12%
won 0/5
Can't Shut Me Down
—
54%
—
—
50%
top 3 7/15
48%
—
—
55%
—
Winston
51%
—
48%
—
—
—
52%
top 3 6/13
—
—
7.0%
Bet The Under
—
58%
won 5/6
—
—
54%
52%
—
54%
★62%
top 3 2/6
—
Purr
—
55%
won 1/6
—
—
★60%
47%
—
—
57%
top 3 2/4
—
Autonomous
50%
—
49%
51%
—
54%
50%
52%
top 3 3/5
—
9.1%
won 1/5
Coppola
51%
51%
46%
48%
54%
56%
51%
55%
top 3 2/5
51%
8.2%
Nostalgic
★54%
51%
45%
44%
52%
53%
★55%
49%
52%
8.6%
Toxic Empress
—
★58%
—
—
50%
57%
—
—
60%
top 3 6/10
—
Heavy Fist
52%
—
56%
51%
won 2/5
—
—
53%
44%
—
4.9%
Last Shot
—
54%
★58%
39%
52%
51%
—
53%
55%
8.5%
Celine
50%
—
53%
—
—
—
50%
top 3 6/7
—
—
5.5%
Lady in the Street
52%
—
53%
51%
—
—
52%
48%
—
★12%
won 0/5
London Fog
51%
—
53%
51%
—
46%
51%
47%
—
11%
won 0/5
Slim Penguin
51%
—
51%
★55%
—
49%
51%
45%
—
9.9%
won 0/5
Laser Eyes
42%
51%
47%
54%
53%
51%
40%
51%
51%
6.3%
Chilly Rabbit
52%
52%
—
—
43%
33%
52%
40%
52%
—
Frozen Void
49%
—
52%
48%
—
★61%
49%
48%
—
8.6%
Berserker
—
53%
—
—
50%
47%
—
—
54%
—
Death Cross
51%
—
53%
51%
—
50%
51%
45%
—
11%
won 1/2
Down in Flames
—
55%
—
54%
49%
49%
—
53%
56%
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
MYSTERIOUS GURU521.1× avg
Cinematic Gold391.2× avg
Neon Striker260.8× avg
Whoopsie251.0× avg
Odd Duck221.2× avg
Can't Shut Me Down150.9× avg
Winston130.9× avg
Bet The Under121.2× avg
Purr120.7× avg
Autonomous 101.4× avg
Coppola100.7× avg
Nostalgic101.4× avg
Toxic Empress101.2× avg
Heavy Fist101.0× avg
Last Shot80.7× avg
Celine71.7× avg
Lady in the Street50.0× avg
London Fog50.0× avg
Slim Penguin50.0× avg
Laser Eyes50.0× avg
Chilly Rabbit50.0× avg
Frozen Void50.8× avg
Berserker31.3× avg
Death Cross26.0× avg
Down in Flames26.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%65%
21000m 6 gate madness100%70%
31200m 12 gate WTA100%40%
41400m 1v1100%40%
51200m 6 gate madness100%29%
61800m 1v1100%50%
71600m 6 gate madness100%60%
81800m 12 gate WTA100%40%
92200m 1v1100%49%
102000m 6 gate madness100%56%
112200m 6 gate madness100%69%
121000m 1v1100%65%
131000m 6 gate madness100%70%
141400m 1v1100%40%
151200m 6 gate madness100%29%
161800m 1v1100%50%
171600m 6 gate madness100%60%
182200m 1v1100%49%
191000m 1v196%65%
201200m 6 gate madness95%29%
212000m 6 gate madness87%56%
222200m 6 gate madness85%69%
232200m 1v185%49%
241000m 1v184%65%
251400m 1v176%40%
262000m 6 gate madness71%56%
271800m 1v162%50%
281000m 6 gate madness49%70%
292200m 1v136%49%
301200m 6 gate madness22%29%
311600m 6 gate madness16%60%
321200m 1v116%60%
332000m 6 gate madness7%56%
341400m 6 gate madness7%60%
351200m 6 gate madness5%29%
362200m 1v15%49%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).