Compare with
Losing the most points
- 1200m 6 gate madness 29% · 22nd of 25 · 11 rounds
- 2200m 1v1 49% · 15th of 25 · 12 rounds
Winning the most points
- 1000m 1v1 65% · 5th of 26 · 20 rounds
- 1000m 6 gate madness 70% · 5th of 25 · 13 rounds
- 2200m 6 gate madness 69% · 6th of 25 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 1v1
← all coresIron Horse Racing
- Heavy Fistbeats 40% · 5 races · 2 won · 5 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%65%
21000m 6 gate madness100%70%
31200m 12 gate WTA100%40%
41400m 1v1100%40%
51200m 6 gate madness100%29%
61800m 1v1100%50%
71600m 6 gate madness100%60%
81800m 12 gate WTA100%40%
92200m 1v1100%49%
102000m 6 gate madness100%56%
112200m 6 gate madness100%69%
121000m 1v1100%65%
131000m 6 gate madness100%70%
141400m 1v1100%40%
151200m 6 gate madness100%29%
161800m 1v1100%50%
171600m 6 gate madness100%60%
182200m 1v1100%49%
191000m 1v196%65%
201200m 6 gate madness95%29%
212000m 6 gate madness87%56%
222200m 6 gate madness85%69%
232200m 1v185%49%
241000m 1v184%65%
251400m 1v176%40%
262000m 6 gate madness71%56%
271800m 1v162%50%
281000m 6 gate madness49%70%
292200m 1v136%49%
301200m 6 gate madness22%29%
311600m 6 gate madness16%60%
321200m 1v116%60%
332000m 6 gate madness7%56%
341400m 6 gate madness7%60%
351200m 6 gate madness5%29%
362200m 1v15%49%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).