Team report · Lower league

Iron Horse Racing

Power 59.7 · #3 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 29% · 22nd of 25 · 11 rounds
  • 2200m 1v1 49% · 15th of 25 · 12 rounds
Winning the most points
  • 1000m 1v1 65% · 5th of 26 · 20 rounds
  • 1000m 6 gate madness 70% · 5th of 25 · 13 rounds
  • 2200m 6 gate madness 69% · 6th of 25 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Iron Horse Racing
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
MYSTERIOUS GURU
★Top 25%
won 13/20
★Top 6%
top 3 5/11
★Top 19%
top 3 7/13
Bottom 30%
won 0/3
Cinematic Gold
Top 38%
top 3 10/15
★Top 31%
won 7/14
Bottom 35%
Neon Striker
Bottom 13%
top 3 2/11
Top 27%
top 3 3/5
Whoopsie
Middle
top 3 7/15
Bottom 38%
top 3 6/10
Odd Duck
Top 31%
Top 39%
top 3 6/11
Top 30%
top 3 5/6
Top 8%
won 0/5
Can't Shut Me Down
Bottom 32%
top 3 7/15
Winston
Middle
Top 38%
top 3 6/13
Bet The Under
★Top 16%
won 5/6
★Top 33%
★Top 4%
top 3 2/6
Purr
Middle
won 1/6
Top 30%
top 3 2/4
Autonomous
Middle
top 3 3/5
Top 39%
won 1/5
Coppola
★Top 13%
top 3 2/5
Nostalgic
Middle
Toxic Empress
Top 8%
top 3 6/10
Heavy Fist
Middle
won 2/5
Top 25%
Last Shot
Top 30%
Celine
Middle
top 3 6/7
Lady in the Street
★Top 7%
won 0/5
London Fog
Top 27%
Middle
Top 10%
won 0/5
Slim Penguin
Top 29%
won 0/5

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
MYSTERIOUS GURU521.1× avg
Cinematic Gold391.2× avg
Neon Striker260.8× avg
Whoopsie251.0× avg
Odd Duck221.2× avg
Can't Shut Me Down150.9× avg
Winston130.9× avg
Bet The Under121.2× avg
Purr120.7× avg
Autonomous 101.4× avg
Coppola100.7× avg
Nostalgic101.4× avg
Toxic Empress101.2× avg
Heavy Fist101.0× avg
Last Shot80.7× avg
Celine71.7× avg
Lady in the Street50.0× avg
London Fog50.0× avg
Slim Penguin50.0× avg
Laser Eyes50.0× avg
Chilly Rabbit50.0× avg
Frozen Void50.8× avg
Berserker31.3× avg
Death Cross26.0× avg
Down in Flames26.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%65%
21000m 6 gate madness100%70%
31200m 12 gate WTA100%40%
41400m 1v1100%40%
51200m 6 gate madness100%29%
61800m 1v1100%50%
71600m 6 gate madness100%60%
81800m 12 gate WTA100%40%
92200m 1v1100%49%
102000m 6 gate madness100%56%
112200m 6 gate madness100%69%
121000m 1v1100%65%
131000m 6 gate madness100%70%
141400m 1v1100%40%
151200m 6 gate madness100%29%
161800m 1v1100%50%
171600m 6 gate madness100%60%
182200m 1v1100%49%
191000m 1v196%65%
201200m 6 gate madness95%29%
212000m 6 gate madness87%56%
222200m 6 gate madness85%69%
232200m 1v185%49%
241000m 1v184%65%
251400m 1v176%40%
262000m 6 gate madness71%56%
271800m 1v162%50%
281000m 6 gate madness49%70%
292200m 1v136%49%
301200m 6 gate madness22%29%
311600m 6 gate madness16%60%
321200m 1v116%60%
332000m 6 gate madness7%56%
341400m 6 gate madness7%60%
351200m 6 gate madness5%29%
362200m 1v15%49%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).