Team report · Lower league

Iron Horse Racing

Power 56.0 · #7 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 41% · 33rd of 40 · 28 rounds
  • 1000m 6 gate madness 47% · 28th of 40 · 20 rounds
  • 2200m 6 gate madness 47% · 21st of 40 · 17 rounds
Winning the most points
  • 1400m 1v1 68% · 2nd of 40 · 24 rounds
  • 1800m 1v1 61% · 7th of 40 · 23 rounds
  • 2000m 6 gate madness 58% · 12th of 40 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2200m 6 gate madness

← all cores
Iron Horse Racing

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%53%
21000m 6 gate madness100%47%
31200m 12 gate WTA100%56%
41400m 1v1100%68%
51200m 6 gate madness100%41%
61800m 1v1100%61%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%56%
92200m 1v1100%56%
102000m 6 gate madness100%58%
112200m 6 gate madness100%47%
121000m 1v1100%53%
131000m 6 gate madness100%47%
141400m 1v1100%68%
151200m 6 gate madness100%41%
161800m 1v1100%61%
171600m 6 gate madness100%50%
182200m 1v1100%56%
191000m 1v1100%53%
201200m 6 gate madness99%41%
212000m 6 gate madness99%58%
222200m 6 gate madness97%47%
232200m 1v193%56%
241000m 1v187%53%
251400m 1v180%68%
262000m 6 gate madness74%58%
271800m 1v164%61%
281000m 6 gate madness51%47%
292200m 1v141%56%
301200m 6 gate madness25%41%
311600m 6 gate madness12%50%
321200m 1v112%—
332000m 6 gate madness7%58%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).