Compare with
Power
49.5
21st of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 63.0 · 7th · 4–3
Worst map
Anchor
Power 49.5 · 21st · 1–3
Above average
Measure
Power 61.9 · 6th · 5–1
Above average
Glory
Power 56.5 · 7th · 3–1
Where do we lose the most points?
1400m 1v136%
1800m 1v137%
1600m 6 gate madness48%
Where we win them
1000m 1v163%
2200m 1v164%
2000m 6 gate madness65%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Guru Trix0.4× avg
Heavy Fist0.7× avg
Cinematic Gold0.7× avg
Carrying us
Nostalgic1.8× avg
Last Shot1.4× avg
Bet The Under1.3× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 11
- MYSTERIOUS GURUSprint
- London FogSprint
- Odd DuckSprint
- Lady in the StreetSprint
- Slim PenguinSprint
- Heavy FistSprint-Mid
- Death CrossSprint
- CelineSprint
- Absolute ZeroSprint
- Chilly RabbitSprint-Mid
- WinstonSprint
Mid · 4
Marathon · 10
- Autonomous Mid-Marathon
- CoppolaMid-Marathon
- WhoopsieMid-Marathon
- Toxic EmpressMarathon
- Last ShotMarathon
- Frozen VoidMid-Marathon
- Pump ItMarathon
- Laser EyesMarathon
- PurrMarathon
- Down in FlamesMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).