Team report · Lower league

Iron Horse Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who Iron Horse Racing actually sent in the races on Miracles that most matches reach, in round order, this season — most-used first, with how often each core earned the point there.

RaceIron Horse Racing sent
2000m 22 gate WTA
3.3 per map
Toxic Empress ×4 · won 0Whoopsie ×4 · won 1Nostalgic ×4 · won 0Berserker ×4 · won 0
2200m 24 gate madness
5.1 per map
Toxic Empress ×10 · top 3 1Whoopsie ×10 · top 3 1Nostalgic ×10 · top 3 3Berserker ×10 · top 3 0
1000m 22 gate WTA
3.1 per map
Laser Eyes ×5 · won 0Absolute Zero ×5 · won 0Odd Duck ×5 · won 0Autonomous ×5 · won 0
1800m 24 gate madness
3.2 per map
Toxic Empress ×4 · top 3 2Whoopsie ×4 · top 3 0Nostalgic ×4 · top 3 1Berserker ×4 · top 3 0
1600m 22 gate WTA
2.0 per map
Nostalgic ×6 · won 1Last Shot ×6 · won 0Laser Eyes ×6 · won 1Coppola ×6 · won 1
1400m 24 gate madness
2.0 per map
Last Shot ×4 · top 3 0Laser Eyes ×4 · top 3 0Neon Striker ×4 · top 3 0Absolute Zero ×4 · top 3 1
1200m 22 gate WTA
1.9 per map
Laser Eyes ×6 · won 0Absolute Zero ×6 · won 0Odd Duck ×6 · won 0Autonomous ×6 · won 0
1400m 22 gate WTA
1.7 per map
Laser Eyes ×2 · won 1Neon Striker ×2 · won 0Absolute Zero ×2 · won 0Odd Duck ×2 · won 1
1000m 24 gate madness
1.0 per map
Laser Eyes ×2 · top 3 0Absolute Zero ×2 · top 3 1Odd Duck ×2 · top 3 0Autonomous ×2 · top 3 0
2200m 22 gate WTA
1.0 per map
Toxic Empress ×2 · won 0Whoopsie ×2 · won 1Nostalgic ×2 · won 0Berserker ×2 · won 0
1200m 24 gate madness
0.7 per map
Laser Eyes ×2 · top 3 0Absolute Zero ×2 · top 3 0Odd Duck ×2 · top 3 0Autonomous ×2 · top 3 1
1600m 24 gate madness
0.6 per map
Nostalgic ×1 · top 3 0Last Shot ×1 · top 3 0Laser Eyes ×1 · top 3 0Cinematic Gold ×1 · top 3 0

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).