Compare with
Best map
Miracles
Power 58.6 · 10th · 1–0
Worst map
Glory
Power 41.9 · 20th · 1–3
Above average
Measure
Power 57.0 · 8th · 2–3
Average
Anchor
Power 48.0 · 18th · 0–1
Where do we lose the most points?
2200m 6 gate madness29%
1800m 24 gate madness29%
1600m 24 gate WTA36%
Where we win them
2200m 24 gate madness58%
1800m 6 gate madness67%
1800m 1v157%
Next match: what do we pick, ban and field?
Pick MiraclesBan Glory
2200m 24 gate madnessTater, Flash Of Chaos
2000m 22 gate WTAPepper, Bastille
1800m 24 gate madnessBastille, Egg Head
Are we good enough at…
Not yet
43% of rounds · 14th of 26 · 9 rounds
0%league average 50%100%
Which cores are costing us?
Gauntlet0.0× avg
Globe Trotter0.3× avg
Behind Blue Eyes0.5× avg
Carrying us
Rugged Smile2.2× avg
French Onion1.8× avg
Frogdog1.8× avg
Where are they better than us?
1000m 6 gate madness43 vs 77%
1600m 24 gate WTA36 vs 71%
2200m 1v143 vs 67%
Where we're better
1800m 6 gate madness67 vs 25%
1600m 6 gate madness49 vs 35%
Who do they send in…
Chumbawamba16 races · 5 wins
Don't Look Back In Anger4 races · 3 wins
› Roster · 25 coresby distance type
Sprint · 11
- FrogdogSprint
- JarkSprint
- Behind Blue EyesSprint-Mid
- BastilleSprint-Mid
- Fake PromptSprint
- Sunny RaySprint-Mid
- Globe TrotterSprint
- Vogue PandaSprint
- Salford SoldierSprint
- Steel CenturionSprint
- Rugged SmileSprint
Mid · 6
- silveryAll-Rounder
- GauntletMid
- French OnionAll-Rounder
- Egg HeadMid
- RapidashAll-Rounder
- Smoke ShowAll-Rounder
Marathon · 8
- PepperMid-Marathon
- Failure Expected & ReceivedMarathon
- TaterMid-Marathon
- Midnight VoodooMid-Marathon
- Troten AwayMarathon
- Outta MoneyMid-Marathon
- Flash Of ChaosMid-Marathon
- Mia GoMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).