Team report · Lower league

Flying Skulls

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Bastille1080.9× avg
Pepper1041.0× avg
Fake Prompt1031.4× avg
Globe Trotter1010.3× avg
Jark940.8× avg
Failure Expected & Received880.7× avg
Troten Away860.9× avg
Tater801.5× avg
Rapidash770.6× avg
French Onion711.8× avg
Sailor Jerry680.9× avg
Frogdog651.8× avg
silvery641.5× avg
Midnight Voodoo620.5× avg
Smoke Show590.8× avg
Behind Blue Eyes580.5× avg
Vogue Panda570.9× avg
Mia Go520.9× avg
Flash Of Chaos521.4× avg
Egg Head431.4× avg
Salford Soldier380.6× avg
Steel Centurion311.5× avg
Rugged Smile292.2× avg
Sunny Ray191.2× avg
Gauntlet110.0× avg
Outta Money80.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Alba Racing: Power 54.1, #14. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).