Team report · Lower league

Flying Skulls

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Flying Skulls vs Alba Racing

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 16 gate WTA

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Flying Skulls
  • Pepperwon 0 of 1 (avg 6.3%) · league rank Top 30% (7.6%)
  • Behind Blue Eyeswon 0 of 1 (avg 6.3%) · league rank Top 35% (7.1%)
  • Bastillewon 0 of 1 (avg 6.3%) · league rank Middle (6.2%)
  • Troten Awaywon 0 of 1 (avg 6.3%)
  • Smoke Showwon 0 of 1 (avg 6.3%)
  • Rapidashwon 0 of 1 (avg 6.3%) · league rank Bottom 27% (4.5%)
  • Vogue Pandawon 0 of 1 (avg 6.3%) · league rank Bottom 11% (3.4%)
  • Globe Trotterwon 0 of 1 (avg 6.3%) · league rank Bottom 1% (3.1%)
Alba Racing
  • Plasma Fighterwon 0 of 3 (avg 6.3%) · league rank Top 26% (7.8%)
  • Morgan le Faywon 1 of 3 (avg 6.3%) · league rank Top 36% (7.1%)
  • Crankywon 0 of 3 (avg 6.3%) · league rank Middle (6.6%)
  • Hellfire Hannahwon 0 of 3 (avg 6.3%) · league rank Middle (5.8%)
  • Scarlett O'Harawon 0 of 3 (avg 6.3%) · league rank Middle (5.7%)
  • Pot Hunterwon 0 of 3 (avg 6.3%) · league rank Bottom 40% (5.3%)
  • Reboot Risingwon 0 of 3 (avg 6.3%) · league rank Bottom 32% (4.8%)
  • Speed Stormwon 0 of 3 (avg 6.3%) · league rank Bottom 22% (4.2%)

Alba Racing: Power 54.1, #14. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).