Team report · Lower league

Flying Skulls

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Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Sailor Jerry5740.9× avg
Pepper3821.3× avg
Bastille3670.9× avg
Jark3641.1× avg
Failure Expected & Received3470.7× avg
Fake Prompt3071.2× avg
Frogdog3061.4× avg
Behind Blue Eyes3041.3× avg
River Dawn3010.9× avg
Tater2811.1× avg
Full Squish2541.2× avg
Heavy Vandal2430.6× avg
Globe Trotter2060.3× avg
silvery1961.3× avg
Flash Of Chaos1660.7× avg
Chaotic Sky1651.7× avg
Midnight Voodoo1650.4× avg
French Onion1481.2× avg
Vogue Panda1390.7× avg
Rapidash1240.3× avg
Mia Go1041.1× avg
Bullet with Butterfly Wings1030.0× avg
Outta Money951.4× avg
Trigger Point900.6× avg
Troten Away890.5× avg
Salford Soldier890.3× avg
Gauntlet750.1× avg
Haunting690.0× avg
Sunny Ray630.6× avg
Trendsetter541.2× avg
Far Above490.2× avg
Nine One Won420.9× avg
Anti-Gravity120.6× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).