Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- silverytop 3 8 of 44 (avg 13%) · league rank Top 20% (15%)
- River Dawntop 3 12 of 58 (avg 13%) · league rank Top 22% (15%)
- Peppertop 3 13 of 58 (avg 13%) · league rank Top 23% (14%)
- French Oniontop 3 7 of 35 (avg 13%) · league rank Top 24% (14%)
- Mia Gotop 3 5 of 41 (avg 13%) · league rank Top 25% (14%)
- Chaotic Skytop 3 9 of 46 (avg 13%) · league rank Top 25% (14%)
- Nine One Wontop 3 1 of 8 (avg 13%) · league rank Top 31% (13%)
- Full Squishtop 3 3 of 17 (avg 13%) · league rank Top 33% (13%)
- Outta Moneytop 3 7 of 41 (avg 13%) · league rank Top 36% (12%)
- Tatertop 3 5 of 43 (avg 13%) · league rank Top 40% (12%)
- Anti-Gravitytop 3 0 of 2 (avg 13%)
- Troten Awaytop 3 1 of 41 (avg 13%) · league rank Middle (10%)
- Sailor Jerrytop 3 3 of 17 (avg 13%) · league rank Middle (10%)
- Flash Of Chaostop 3 4 of 52 (avg 13%) · league rank Middle (10%)
- Trendsettertop 3 0 of 6 (avg 13%) · league rank Middle (10.0%)
- Fake Prompttop 3 0 of 12 (avg 13%) · league rank Middle (9.5%)
- Far Abovetop 3 0 of 17 (avg 13%) · league rank Middle (9.4%)
- Sunny Raytop 3 0 of 4 (avg 13%) · league rank Bottom 40% (9.1%)
- Behind Blue Eyestop 3 1 of 13 (avg 13%) · league rank Bottom 36% (8.7%)
- Midnight Voodootop 3 0 of 41 (avg 13%) · league rank Bottom 26% (7.7%)
- Failure Expected & Receivedtop 3 2 of 58 (avg 13%) · league rank Bottom 23% (7.5%)
- Hauntingtop 3 0 of 6 (avg 13%) · league rank Bottom 22% (7.4%)
- Trigger Pointtop 3 1 of 10 (avg 13%) · league rank Bottom 21% (7.4%)
- Heavy Vandaltop 3 0 of 17 (avg 13%) · league rank Bottom 10% (6.4%)
- Vogue Pandatop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.3%)
- Globe Trottertop 3 0 of 5 (avg 13%) · league rank Bottom 4% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).