Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Full Squishwon 6 of 20 (avg 4.2%) · league rank Top 1% (8.7%)
- Nine One Wonwon 0 of 13 (avg 4.2%) · league rank Top 2% (7.1%)
- Chaotic Skywon 4 of 26 (avg 4.2%) · league rank Top 4% (6.6%)
- Outta Moneywon 1 of 13 (avg 4.2%) · league rank Top 17% (5.3%)
- Behind Blue Eyeswon 2 of 39 (avg 4.2%) · league rank Top 20% (5.1%)
- Taterwon 0 of 20 (avg 4.2%) · league rank Top 21% (5.0%)
- silverywon 1 of 13 (avg 4.2%) · league rank Top 23% (5.0%)
- Bastillewon 2 of 26 (avg 4.2%) · league rank Top 27% (4.7%)
- Sunny Raywon 0 of 13 (avg 4.2%) · league rank Top 28% (4.7%)
- Fake Promptwon 1 of 13 (avg 4.2%) · league rank Top 34% (4.4%)
- Jarkwon 0 of 26 (avg 4.2%) · league rank Top 36% (4.3%)
- French Onionwon 1 of 13 (avg 4.2%) · league rank Middle (3.8%)
- Pepperwon 1 of 26 (avg 4.2%) · league rank Middle (3.6%)
- Frogdogwon 0 of 7 (avg 4.2%) · league rank Middle (3.5%)
- Sailor Jerrywon 0 of 39 (avg 4.2%) · league rank Middle (3.2%)
- Gauntletwon 0 of 13 (avg 4.2%) · league rank Bottom 39% (3.1%)
- Rapidashwon 0 of 20 (avg 4.2%) · league rank Bottom 33% (2.8%)
- River Dawnwon 0 of 19 (avg 4.2%) · league rank Bottom 30% (2.7%)
- Trigger Pointwon 0 of 13 (avg 4.2%) · league rank Bottom 20% (2.4%)
- Hauntingwon 0 of 13 (avg 4.2%) · league rank Bottom 15% (2.2%)
- Salford Soldierwon 0 of 6 (avg 4.2%) · league rank Bottom 12% (2.2%)
- Midnight Voodoowon 0 of 19 (avg 4.2%) · league rank Bottom 12% (2.2%)
- Failure Expected & Receivedwon 0 of 19 (avg 4.2%) · league rank Bottom 10% (2.2%)
- Heavy Vandalwon 0 of 20 (avg 4.2%) · league rank Bottom 10% (2.2%)
- Flash Of Chaoswon 0 of 13 (avg 4.2%) · league rank Bottom 5% (2.1%)
- Globe Trotterwon 0 of 6 (avg 4.2%) · league rank Bottom 5% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).