Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 16 gate WTA
✕ close- Fake Promptwon 0 of 3 (avg 6.3%) · league rank Top 15% (8.2%)
- Jarkwon 1 of 11 (avg 6.3%) · league rank Top 17% (8.0%)
- Chaotic Skywon 1 of 4 (avg 6.3%) · league rank Top 26% (7.3%)
- Bastillewon 0 of 11 (avg 6.3%) · league rank Top 26% (7.3%)
- Frogdogwon 3 of 14 (avg 6.3%) · league rank Top 29% (7.1%)
- Vogue Pandawon 1 of 10 (avg 6.3%) · league rank Top 34% (6.7%)
- silverywon 0 of 10 (avg 6.3%) · league rank Top 36% (6.6%)
- Taterwon 1 of 3 (avg 6.3%) · league rank Bottom 37% (4.9%)
- Sailor Jerrywon 1 of 14 (avg 6.3%) · league rank Bottom 30% (4.5%)
- River Dawnwon 0 of 4 (avg 6.3%) · league rank Bottom 29% (4.5%)
- Trigger Pointwon 0 of 7 (avg 6.3%) · league rank Bottom 16% (3.8%)
- Flash Of Chaoswon 0 of 4 (avg 6.3%) · league rank Bottom 13% (3.6%)
- Globe Trotterwon 0 of 10 (avg 6.3%) · league rank Bottom 8% (3.3%)
- Midnight Voodoowon 0 of 7 (avg 6.3%) · league rank Bottom 8% (3.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).