Team report · all teams

Flying Skulls

Team vault →
Compare with
Power
56.4
12th of 34
Standings
—
Matches
—
Next match
None scheduled

Where do we lose the most points?

1000m 4 gate WTA0%
1000m 1v134%
1400m 4 gate WTA17%
Where we win them
2200m 24 gate madness71%
1800m 24 gate madness74%
1600m 6 gate madness90%
Heat map →

Next match: what do we pick, ban and field?

No match on the schedule yet.

Are we good enough at…

Yes
71% of rounds · 6th of 34 · 19 rounds
0%league average 50%100%
Who ran it →

Which cores are costing us?

Trigger Point0.3× avg
Brains0.4× avg
Carrying us
Nine One Won3.4× avg
Chaotic Sky1.6× avg
All cores →

Where are they better than us?

1000m 4 gate WTA0 vs 50%
1000m 1v134 vs 47%
1400m 4 gate WTA17 vs 44%
Where we're better
2200m 24 gate madness71 vs 45%
2200m 6 gate madness87 vs 26%
Side by side →

Who do they send in…

Rocket Dash35 races · 3 top 3
Don't Look Back In Anger35 races · 5 top 3
Cranky35 races · 5 top 3
Wrist Rocket35 races · 3 top 3
Who they field →
› Roster · 25 coresby distance type
Sprint · 11
Mid · 6
Marathon · 8
› How these work

Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.

“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.

Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).