Team report · all teams

Flying Skulls

Power 56.4 · #12 of 34 · Power Rankings
Compare with
Losing the most points
  • 1000m 4 gate WTA 0% · 32nd of 32 · 8 rounds
  • 1000m 1v1 34% · 32nd of 33 · 12 rounds
  • 1400m 4 gate WTA 17% · 32nd of 32 · 8 rounds
Winning the most points
  • 2200m 24 gate madness 71% · 6th of 34 · 19 rounds
  • 1800m 24 gate madness 74% · 4th of 33 · 12 rounds
  • 1600m 6 gate madness 90% · 1st of 32 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1800m 24 gate madness

← all cores
Flying Skulls
  • Midnight Voodoobeats 80% · 3 races · 0 won · 0 top 3
  • Full Squishbeats 78% · 3 races · 0 won · 1 top 3
  • Heavy Vandalbeats 66% · 12 races · 0 won · 1 top 3
  • Pepperbeats 74% · 3 races · 1 won · 1 top 3
  • Far Abovebeats 65% · 9 races · 1 won · 1 top 3
  • Sailor Jerrybeats 62% · 12 races · 1 won · 2 top 3
  • River Dawnbeats 62% · 9 races · 0 won · 2 top 3
  • Nine One Wonbeats 64% · 6 races · 0 won · 2 top 3
  • Trigger Pointbeats 68% · 3 races · 0 won · 0 top 3
  • Rapidashbeats 55% · 12 races · 0 won · 3 top 3
  • Flash Of Chaosbeats 55% · 12 races · 0 won · 1 top 3
  • Jarkbeats 49% · 12 races · 0 won · 2 top 3
  • Fake Promptbeats 46% · 2 races · 0 won · 0 top 3
  • Bastillebeats 46% · 12 races · 2 won · 3 top 3
  • Chaotic Skybeats 43% · 12 races · 2 won · 4 top 3
  • Brainsbeats 36% · 4 races · 0 won · 0 top 3
  • Trendsetterbeats 36% · 6 races · 0 won · 0 top 3
  • Frogdogbeats 26% · 12 races · 0 won · 0 top 3

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).