Compare with
Losing the most points
- 1000m 4 gate WTA 0% · 32nd of 32 · 8 rounds
- 1000m 1v1 34% · 32nd of 33 · 12 rounds
- 1400m 4 gate WTA 17% · 32nd of 32 · 8 rounds
Winning the most points
- 2200m 24 gate madness 71% · 6th of 34 · 19 rounds
- 1800m 24 gate madness 74% · 4th of 33 · 12 rounds
- 1600m 6 gate madness 90% · 1st of 32 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 16 gate WTA
← all coresFlying Skulls
- Jarkbeats 84% · 3 races · 1 won · 1 top 3
- Heavy Vandalbeats 67% · 3 races · 0 won · 0 top 3
- Trigger Pointbeats 60% · 3 races · 0 won · 1 top 3
- Bastillebeats 44% · 3 races · 0 won · 1 top 3
- Trendsetterbeats 40% · 2 races · 0 won · 0 top 3
- Midnight Voodoobeats 33% · 1 race · 0 won · 0 top 3
- Rapidashbeats 40% · 3 races · 0 won · 0 top 3
- Sailor Jerrybeats 40% · 3 races · 0 won · 1 top 3
- Chaotic Skybeats 22% · 3 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).