No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 1r · 1.0/map | 100% 1r · 0.7/map | 100% 2r · 2.0/map | 100% 1r · 0.6/map | 54% 2r · 3.3/map | 62% 5r · 6th · 5.1/map | |
| 22 gate WTA | 63% 3r · 8th · 3.2/map | 32% 3r · 20th · 1.9/map | 0% 1r · 1.7/map | 33% 3r · 17th · 2.0/map | 0% 1r · 0.1/map | 50% 2r · 3.3/map | 23% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate madness
← all cores- Fake Promptbeats 100% · 1 race · 1 won · 1 top 3
- Rugged Smilebeats 96% · 1 race · 0 won · 1 top 3
- Sunny Raybeats 91% · 1 race · 0 won · 1 top 3
- Steel Centurionbeats 87% · 1 race · 0 won · 0 top 3
- Salford Soldierbeats 74% · 1 race · 0 won · 0 top 3
- Flash Of Chaosbeats 70% · 1 race · 0 won · 0 top 3
- Rapidashbeats 61% · 1 race · 0 won · 0 top 3
- Midnight Voodoobeats 52% · 1 race · 0 won · 0 top 3
- Gauntletbeats 43% · 1 race · 0 won · 0 top 3
- Outta Moneybeats 22% · 1 race · 0 won · 0 top 3
- Vogue Pandabeats 13% · 1 race · 0 won · 0 top 3
- Troten Awaybeats 9% · 1 race · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).