Team report · Lower league

Flying Skulls

Power 55.2 · #16 of 40 on Miracles · Power Rankings
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Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 22 gate WTA

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Flying Skulls
  • Frogdogwon 2 of 14 (avg 4.5%) · league rank Top 6% (6.6%)
  • Behind Blue Eyeswon 0 of 14 (avg 4.5%) · league rank Top 11% (6.1%)
  • Taterwon 1 of 11 (avg 4.5%) · league rank Top 13% (5.9%)
  • Full Squishwon 0 of 4 (avg 4.5%) · league rank Top 16% (5.6%)
  • Bastillewon 0 of 14 (avg 4.5%) · league rank Top 39% (4.5%)
  • Trendsetterwon 0 of 1 (avg 4.5%)
  • Anti-Gravitywon 0 of 1 (avg 4.5%)
  • Sailor Jerrywon 1 of 14 (avg 4.5%) · league rank Middle (3.9%)
  • Vogue Pandawon 0 of 10 (avg 4.5%) · league rank Middle (3.8%)
  • Rapidashwon 0 of 4 (avg 4.5%) · league rank Middle (3.8%)
  • Pepperwon 1 of 14 (avg 4.5%) · league rank Middle (3.7%)
  • Jarkwon 0 of 14 (avg 4.5%) · league rank Middle (3.6%)
  • Nine One Wonwon 0 of 1 (avg 4.5%) · league rank Bottom 24% (2.9%)
  • Globe Trotterwon 0 of 10 (avg 4.5%) · league rank Bottom 9% (2.3%)
  • Bullet with Butterfly Wingswon 0 of 10 (avg 4.5%) · league rank Bottom 5% (2.3%)
  • Heavy Vandalwon 0 of 4 (avg 4.5%) · league rank Bottom 5% (2.3%)
  • Failure Expected & Receivedwon 0 of 14 (avg 4.5%) · league rank Bottom 1% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).