No weak spots with enough rounds yet.
- 2200m 24 gate madness 73% · 5th of 33 · 15 rounds
- 2000m 22 gate WTA 78% · 3rd of 33 · 9 rounds
- 1000m 22 gate WTA 70% · 2nd of 30 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 3r · 7th · 1.0/map | 50% 2r · 0.6/map | 67% 6r · 3rd · 2.0/map | — | 64% 9r · 8th · 3.0/map | 73% 15r · 5th · 5.0/map | |
| 22 gate WTA | 70% 8r · 2nd · 2.8/map | 68% 6r · 5th · 1.9/map | 44% 4r · 20th · 1.5/map | 50% 6r · 21st · 2.0/map | — | 78% 9r · 3rd · 3.2/map | 67% 3r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.0/map | 2000m22 gate WTAavg 4.5% · 3.2/map | 1800m24 gate madnessavg 13% · 3.0/map | 1000m22 gate WTAavg 4.5% · 2.8/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 1.9/map | 1400m22 gate WTAavg 4.5% · 1.5/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Sailor Jerry | Middle top 3 3/15 | Bottom 37% won 0/9 | Top 36% top 3 1/9 | Bottom 33% won 0/8 | Middle won 1/6 | Middle top 3 1/6 | Bottom 22% won 0/6 | Middle won 0/4 | Bottom 39% top 3 0/3 | Middle won 0/3 |
| Heavy Vandal | Bottom 10% top 3 0/15 | Bottom 5% won 0/9 | Bottom 14% top 3 1/9 | Bottom 2% won 0/8 | Bottom 12% won 1/6 | Bottom 5% won 0/6 | Bottom 5% won 0/4 | Bottom 2% | Bottom 8% won 0/3 | |
| Pepper | Top 22% top 3 1/15 | Top 35% won 2/9 | Top 15% | Bottom 35% won 0/8 | Middle won 0/6 | Middle top 3 1/6 | Middle won 0/6 | Middle won 0/4 | Bottom 38% top 3 0/3 | Top 27% won 0/3 |
| Rapidash | Bottom 25% won 0/9 | Middle top 3 2/9 | Bottom 36% won 0/8 | Bottom 33% won 1/6 | Middle top 3 1/6 | Top 36% won 1/6 | Middle won 0/4 | Bottom 37% top 3 1/3 | Bottom 34% won 0/3 | |
| Jark | Bottom 31% won 1/9 | Middle top 3 1/9 | Top 14% won 2/8 | Top 36% won 0/6 | Middle top 3 0/6 | Top 26% won 0/6 | Middle won 0/4 | Top 10% top 3 2/3 | Middle won 0/3 | |
| Full Squish | Top 33% top 3 4/15 | Top 37% won 1/9 | ★Top 1% | Middle won 0/8 | ★Top 1% won 0/6 | Top 22% top 3 0/6 | Middle won 0/6 | Top 16% won 2/4 | Middle | |
| Chaotic Sky | Top 25% top 3 5/15 | Top 6% top 3 2/9 | Top 22% won 1/8 | Top 4% won 0/6 | Top 28% top 3 1/6 | Bottom 28% won 0/6 | Top 17% top 3 1/3 | |||
| Frogdog | Middle won 1/9 | Bottom 24% top 3 0/9 | Top 22% won 0/8 | Middle | ★Top 7% top 3 3/6 | Top 6% won 1/6 | ★Top 6% won 0/4 | Top 23% top 3 0/3 | ★Top 14% won 1/3 | |
| Bastille | Bottom 26% won 1/9 | Top 37% top 3 3/9 | Top 19% won 0/8 | Top 28% | Top 36% top 3 0/6 | Top 27% won 0/6 | Top 39% won 0/4 | Top 21% top 3 0/3 | Bottom 29% won 0/3 | |
| Behind Blue Eyes | Bottom 36% | Middle won 0/9 | Top 22% | Top 17% won 2/8 | Top 20% | Top 8% top 3 3/6 | Top 31% won 1/6 | Top 11% won 0/4 | Top 18% top 3 0/3 | |
| Failure Expected & Received | Bottom 23% top 3 1/15 | Bottom 16% won 0/9 | Bottom 9% | Bottom 1% top 3 0/6 | Bottom 2% | Bottom 1% won 0/4 | Bottom 9% | Bottom 16% | ||
| Flash Of Chaos | Middle top 3 1/15 | Bottom 27% | Bottom 37% top 3 1/9 | Bottom 6% won 0/6 | Bottom 20% top 3 0/3 | Bottom 37% won 0/3 | ||||
| Trigger Point | Bottom 22% top 3 1/15 | Bottom 15% | Bottom 22% won 0/6 | Bottom 15% top 3 0/6 | Bottom 23% top 3 1/3 | |||||
| River Dawn | ★Top 21% top 3 4/15 | ★Top 30% | Top 33% top 3 2/9 | Bottom 36% | Bottom 30% | Bottom 24% | Bottom 24% | Bottom 34% top 3 0/3 | Top 26% won 0/3 | |
| Far Above | Middle top 3 4/15 | Middle top 3 1/9 | ||||||||
| Trendsetter | Middle top 3 4/10 | Middle won 1/4 | Bottom 13% top 3 0/4 | Bottom 21% won 0/2 | Top 21% top 3 0/2 | Top 12% top 3 0/2 | ||||
| Nine One Won | Top 32% top 3 1/4 | Middle top 3 2/6 | Top 2% won 0/6 | ★Top 1% won 0/2 | Bottom 24% won 0/2 | Top 35% won 1/2 | ||||
| Fake Prompt | Middle top 3 0/6 | Middle won 0/2 | Bottom 32% top 3 0/2 | ★Top 12% won 1/5 | Top 35% won 0/2 | Top 37% top 3 1/2 | Top 14% won 0/2 | ★Top 10% | Middle won 0/2 | |
| Brains | Bottom 11% top 3 0/5 | Bottom 8% won 0/3 | Bottom 19% top 3 0/3 | Bottom 19% won 0/3 | ||||||
| Midnight Voodoo | Bottom 26% top 3 0/5 | Bottom 13% | Bottom 32% top 3 0/3 | Bottom 8% | Bottom 14% won 0/2 | Bottom 10% top 3 0/1 | Bottom 19% won 0/1 |
Cores in 1400m 24 gate madness
← all cores- Brainstop 3 1 of 2 (avg 13%)
- Frogdogtop 3 3 of 6 (avg 13%) · league rank Top 7% (17%)
- Behind Blue Eyestop 3 3 of 6 (avg 13%) · league rank Top 8% (16%)
- Trendsettertop 3 0 of 2 (avg 13%) · league rank Top 21% (14%)
- Full Squishtop 3 0 of 6 (avg 13%) · league rank Top 22% (14%)
- Chaotic Skytop 3 1 of 6 (avg 13%) · league rank Top 28% (14%)
- Bastilletop 3 0 of 6 (avg 13%) · league rank Top 36% (13%)
- Fake Prompttop 3 1 of 2 (avg 13%) · league rank Top 37% (13%)
- Sailor Jerrytop 3 1 of 6 (avg 13%) · league rank Middle (12%)
- Rapidashtop 3 1 of 6 (avg 13%) · league rank Middle (12%)
- Peppertop 3 1 of 6 (avg 13%) · league rank Middle (11%)
- Jarktop 3 0 of 6 (avg 13%) · league rank Middle (11%)
- Trigger Pointtop 3 0 of 6 (avg 13%) · league rank Bottom 15% (7.4%)
- Failure Expected & Receivedtop 3 0 of 6 (avg 13%) · league rank Bottom 1% (6.3%)
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).