Team report · all teams

Flying Skulls

Power 52.1 · #17 of 33 on Miracles · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2200m 24 gate madness 73% · 5th of 33 · 15 rounds
  • 2000m 22 gate WTA 78% · 3rd of 33 · 9 rounds
  • 1000m 22 gate WTA 70% · 2nd of 30 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Flying Skulls
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.0/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Sailor Jerry
10%
top 3 3/15
2.9%
won 0/9
12%
top 3 1/9
3.1%
won 0/8
3.6%
won 1/6
12%
top 3 1/6
2.6%
won 0/6
3.9%
won 0/4
10.0%
top 3 0/3
3.1%
won 0/3
Heavy Vandal
6.4%
top 3 0/15
2.3%
won 0/9
7.1%
top 3 1/9
2.3%
won 0/8
2.4%
won 1/6
6.7%
2.3%
won 0/6
2.3%
won 0/4
6.4%
2.3%
won 0/3
Pepper
14%
top 3 1/15
4.4%
won 2/9
16%
3.2%
won 0/8
3.9%
won 0/6
11%
top 3 1/6
3.5%
won 0/6
3.7%
won 0/4
9.9%
top 3 0/3
5.0%
won 0/3
Rapidash
9.0%
2.5%
won 0/9
9.7%
top 3 2/9
3.2%
won 0/8
3.1%
won 1/6
12%
top 3 1/6
4.4%
won 1/6
3.8%
won 0/4
9.7%
top 3 1/3
2.8%
won 0/3
Jark
11%
2.7%
won 1/9
12%
top 3 1/9
5.9%
won 2/8
4.7%
won 0/6
11%
top 3 0/6
5.0%
won 0/6
3.6%
won 0/4
16%
top 3 2/3
3.5%
won 0/3
Full Squish
13%
top 3 4/15
4.3%
won 1/9
★20%
4.0%
won 0/8
★9.4%
won 0/6
14%
top 3 0/6
3.5%
won 0/6
5.6%
won 2/4
11%
4.5%
Chaotic Sky
14%
top 3 5/15
—
17%
top 3 2/9
5.3%
won 1/8
7.1%
won 0/6
14%
top 3 1/6
2.9%
won 0/6
5.2%
15%
top 3 1/3
5.5%
Frogdog
★16%
3.4%
won 1/9
8.0%
top 3 0/9
5.2%
won 0/8
3.9%
★17%
top 3 3/6
6.7%
won 1/6
★6.6%
won 0/4
14%
top 3 0/3
★6.2%
won 1/3
Bastille
7.9%
2.6%
won 1/9
12%
top 3 3/9
5.4%
won 0/8
5.1%
13%
top 3 0/6
5.0%
won 0/6
4.5%
won 0/4
14%
top 3 0/3
2.7%
won 0/3
Behind Blue Eyes
8.7%
3.3%
won 0/9
15%
5.6%
won 2/8
5.6%
16%
top 3 3/6
4.7%
won 1/6
6.1%
won 0/4
15%
top 3 0/3
2.8%
Failure Expected & Received
7.5%
top 3 1/15
2.4%
won 0/9
6.8%
2.3%
2.4%
6.3%
top 3 0/6
2.3%
2.3%
won 0/4
6.8%
2.4%
Flash Of Chaos
10%
top 3 1/15
2.6%
9.4%
top 3 1/9
2.5%
2.3%
won 0/6
6.6%
2.4%
2.3%
7.8%
top 3 0/3
2.9%
won 0/3
Trigger Point
7.4%
top 3 1/15
—
7.2%
2.6%
2.6%
won 0/6
7.4%
top 3 0/6
2.6%
2.4%
8.2%
top 3 1/3
2.4%
River Dawn
15%
top 3 4/15
4.7%
13%
top 3 2/9
3.2%
3.0%
8.5%
2.7%
2.7%
9.4%
top 3 0/3
5.0%
won 0/3
Far Above
9.4%
top 3 4/15
4.3%
9.9%
top 3 1/9
—
—
6.9%
2.4%
2.3%
—
2.7%
Trendsetter
10.0%
top 3 4/10
3.4%
won 1/4
7.0%
top 3 0/4
5.7%
2.6%
won 0/2
14%
top 3 0/2
4.5%
5.7%
16%
top 3 0/2
3.4%
Nine One Won
13%
top 3 1/4
—
11%
top 3 2/6
—
7.7%
won 0/6
9.1%
★7.8%
won 0/2
2.9%
won 0/2
—
4.5%
won 1/2
Fake Prompt
9.5%
top 3 0/6
3.2%
won 0/2
8.7%
top 3 0/2
★6.1%
won 1/5
4.8%
won 0/2
13%
top 3 1/2
5.8%
won 0/2
4.2%
★16%
3.2%
won 0/2
Brains
6.5%
top 3 0/5
2.3%
won 0/3
7.5%
top 3 0/3
2.6%
won 0/3
—
10%
top 3 1/2
4.8%
won 1/2
3.5%
won 0/2
8.1%
2.3%
won 0/1
Midnight Voodoo
7.7%
top 3 0/5
2.3%
8.8%
top 3 0/3
2.3%
2.4%
won 0/2
6.9%
—
2.3%
6.9%
top 3 0/1
2.4%
won 0/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Sailor Jerry711.0× avg
Heavy Vandal620.4× avg
Pepper620.8× avg
Rapidash561.5× avg
Jark561.9× avg
Full Squish561.6× avg
Chaotic Sky532.0× avg
Frogdog501.6× avg
Bastille501.0× avg
Behind Blue Eyes362.6× avg
Failure Expected & Received360.3× avg
Flash Of Chaos360.5× avg
Trigger Point320.6× avg
River Dawn301.7× avg
Far Above261.5× avg
Trendsetter242.0× avg
Nine One Won232.6× avg
Fake Prompt231.1× avg
Brains221.1× avg
Midnight Voodoo120.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%78%
22200m 24 gate madness100%73%
31000m 22 gate WTA100%70%
42200m 24 gate madness100%73%
52000m 22 gate WTA100%78%
61800m 24 gate madness100%64%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%67%
91200m 22 gate WTA100%68%
102200m 24 gate madness100%73%
111400m 22 gate WTA100%44%
121000m 24 gate madness100%67%
132200m 22 gate WTA100%67%
141400m 24 gate madness100%67%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%64%
172000m 22 gate WTA100%78%
182200m 24 gate madness99%73%
191200m 22 gate WTA92%68%
202200m 24 gate madness86%73%
211000m 22 gate WTA80%70%
221800m 24 gate madness75%64%
231000m 22 gate WTA65%70%
241200m 24 gate madness59%50%
251400m 22 gate WTA54%44%
261600m 24 gate madness48%—
271000m 22 gate WTA36%70%
281800m 24 gate madness28%64%
292000m 22 gate WTA20%78%
302200m 24 gate madness13%73%
311800m 22 gate WTA6%—
322200m 24 gate madness6%73%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).