Team report · Lower league

Flying Skulls

Power 56.0 · #8 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Flying Skulls
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Troten Away
Top 16%
top 3 4/5
Middle
Bottom 24%
won 0/5
Middle
won 1/5
Bottom 38%
top 3 1/5
Middle
top 3 0/5
Bastille
Bottom 14%
top 3 1/5
Bottom 20%
Top 37%
top 3 1/5
Globe Trotter
Bottom 2%
top 3 0/5
Bottom 4%
Middle
Bottom 1%
top 3 0/5
Fake Prompt
Bottom 29%
Middle
Bottom 32%
top 3 0/5
Pepper
Top 32%
top 3 0/5
★Top 6%
top 3 4/5
Top 22%
★Top 12%
won 1/5
Middle
Top 15%
top 3 1/5
Jark
Bottom 16%
Bottom 16%
Bottom 24%
Middle
top 3 0/5
Sailor Jerry
★Top 16%
won 1/2
Top 32%
Middle
Middle
Bottom 24%
won 0/2
Middle
Bottom 37%
top 3 0/2
Top 36%
top 3 0/2
Failure Expected & Received
Bottom 31%
top 3 2/5
Bottom 23%
Bottom 17%
Bottom 25%
won 2/5
★Top 25%
Bottom 9%
top 3 0/5
Rapidash
Bottom 20%
top 3 1/5
Bottom 19%
Middle
top 3 1/5
Frogdog
Bottom 24%
top 3 1/5
Tater
Top 40%
top 3 0/1
Top 37%
Top 17%
French Onion
★Top 23%
top 3 1/5
Top 24%
Middle
Bottom 31%
top 3 2/3
Top 18%
Midnight Voodoo
Bottom 20%
Bottom 26%
top 3 0/1
Bottom 24%
won 2/5
Bottom 32%
top 3 0/5
Vogue Panda
Bottom 4%
top 3 0/1
Bottom 15%
top 3 0/5
silvery
★Top 20%
top 3 0/1
Bottom 33%
Middle
Smoke Show
Bottom 21%
top 3 1/3
Bottom 20%
Bottom 20%
won 2/3
Bottom 30%
top 3 0/3
Flash Of Chaos
Bottom 35%
Middle
Bottom 28%
won 1/5
Top 31%
top 3 4/5
Bottom 37%
Egg Head
Bottom 40%
won 1/3
Bottom 22%
top 3 0/1
Mia Go
Top 35%
Top 25%
top 3 0/1
Bottom 39%
won 0/5
Bottom 30%
★Top 10%
Behind Blue Eyes
Top 31%
Bottom 36%
top 3 1/1
Top 22%
Sunny Ray
Bottom 39%
top 3 0/1
Middle
Outta Money
Top 36%
top 3 0/1
Top 13%
Gauntlet
Bottom 36%

Cores in 1000m 12 gate madness

← all cores
Flying Skulls

No races in this segment.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%80%
22200m 6 gate WTA100%20%
31000m 1v1100%40%
42200m 6 gate madness100%40%
52000m 12 gate madness100%20%
61800m 24 gate madness100%20%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%60%
91600m 1v1100%40%
101000m 6 gate madness100%60%
111400m 12 gate madness100%40%
121000m 24 gate madness100%40%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%20%
151600m 1v1100%40%
161800m 6 gate madness100%80%
172000m 12 gate madness100%20%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%40%
201800m 6 gate WTA96%60%
212000m 1v192%—
221600m 6 gate madness88%60%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA72%75%
261600m 6 gate WTA64%50%
271400m 1v150%0%
281800m 6 gate madness48%80%
291800m 12 gate madness40%0%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%40%
322200m 6 gate WTA16%20%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).