Team report · Lower league

Flying Skulls

Power 47.1 · #29 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 38% · 31st of 40 · 24 rounds
  • 1400m 12 gate madness 33% · 27th of 37 · 12 rounds
  • 2000m 4 gate WTA 33% · 30th of 37 · 12 rounds
Winning the most points
  • 1800m 6 gate WTA 83% · 2nd of 37 · 12 rounds
  • 1600m 4 gate WTA 75% · 5th of 37 · 12 rounds
  • 2200m 6 gate WTA 66% · 5th of 38 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1800m 4 gate WTA

← all cores
Flying Skulls

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%66%
31000m 1v1100%42%
42200m 6 gate madness100%33%
52000m 12 gate madness100%38%
61800m 24 gate madness100%33%
71600m 4 gate WTA100%75%
81200m 6 gate WTA100%58%
91600m 1v1100%54%
101000m 6 gate madness100%42%
111400m 12 gate madness100%33%
121000m 24 gate madness100%67%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%42%
151600m 1v1100%54%
161800m 6 gate madness100%45%
172000m 12 gate madness100%38%
182200m 24 gate madness99%43%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%83%
212000m 1v196%42%
221600m 6 gate madness91%42%
231000m 12 gate madness82%50%
241200m 24 gate madness77%40%
251400m 4 gate WTA68%50%
261600m 6 gate WTA58%57%
271400m 1v149%20%
281800m 6 gate madness38%45%
291800m 12 gate madness30%50%
302200m 24 gate madness19%43%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%66%
332000m 1v17%42%
341800m 6 gate madness7%45%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).