Team report · all teams

Flying Skulls

Power 59.5 · #9 of 32 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Flying Skulls
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Sailor Jerry
23%
54%
won 3/6
53%
top 3 3/4
10%
top 3 1/4
15%
26%
51%
27%
top 3 0/3
23%
52%
top 3 3/3
Heavy Vandal
17%
top 3 0/6
57%
★58%
6.4%
top 3 0/4
11%
24%
won 0/3
50%
18%
top 3 0/3
21%
won 0/3
50%
Full Squish
26%
top 3 1/6
★58%
55%
13%
top 3 1/4
17%
★32%
won 2/3
46%
27%
top 3 1/3
26%
won 1/3
50%
Jark
18%
top 3 0/6
50%
45%
top 3 1/4
11%
16%
23%
53%
22%
18%
53%
Bastille
17%
top 3 2/6
48%
47%
top 3 2/4
7.9%
11%
24%
50%
26%
18%
38%
Failure Expected & Received
21%
top 3 4/6
51%
51%
7.5%
top 3 0/4
14%
won 0/3
21%
45%
14%
24%
★57%
Frogdog
21%
45%
40%
★16%
★19%
18%
50%
30%
21%
51%
Pepper
28%
51%
57%
14%
top 3 1/4
19%
30%
48%
24%
top 3 2/3
27%
54%
Flash Of Chaos
22%
47%
51%
10%
top 3 1/4
16%
won 1/3
23%
50%
16%
23%
56%
top 3 1/3
Rapidash
18%
48%
46%
9.0%
14%
22%
46%
25%
top 3 1/3
19%
49%
River Dawn
27%
46%
51%
15%
top 3 1/4
19%
won 0/3
25%
43%
20%
26%
55%
top 3 1/3
Chaotic Sky
—
50%
51%
14%
top 3 1/4
18%
28%
53%
26%
—
49%
Trigger Point
—
53%
47%
7.4%
12%
20%
50%
19%
—
47%
Trendsetter
19%
top 3 0/2
44%
38%
10.0%
top 3 0/1
14%
17%
★54%
won 0/2
26%
20%
43%
Brains
14%
top 3 0/2
—
42%
6.5%
top 3 0/1
9.5%
19%
48%
22%
top 3 0/1
16%
36%
Behind Blue Eyes
20%
53%
53%
8.7%
top 3 0/4
13%
28%
51%
★30%
21%
45%
Fake Prompt
21%
top 3 1/2
51%
42%
9.5%
top 3 0/2
13%
20%
53%
27%
top 3 0/2
21%
43%
Nine One Won
—
54%
45%
13%
top 3 0/4
17%
22%
—
21%
—
51%
Far Above
★30%
—
52%
9.4%
top 3 1/3
15%
24%
—
16%
★29%
56%
Midnight Voodoo
19%
53%
56%
7.7%
top 3 0/1
13%
25%
48%
won 0/1
17%
21%
53%

Cores in 1600m 6 gate madness

← all cores
Flying Skulls
  • Heavy Vandaltop 3 2 of 3 (avg 50%) · from its times 61%
  • Sailor Jerrytop 3 1 of 3 (avg 50%) · from its times 55%
  • Jarktop 3 2 of 3 (avg 50%) · from its times 50%

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%33%
31000m 1v1100%0%
42200m 6 gate madness100%67%
52000m 12 gate madness100%50%
61800m 24 gate madness100%100%
71600m 4 gate WTA100%100%
81200m 6 gate WTA100%33%
91600m 1v1100%50%
101000m 6 gate madness100%33%
111400m 12 gate madness100%67%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%33%
151600m 1v1100%50%
161800m 6 gate madness100%30%
172000m 12 gate madness100%50%
182200m 24 gate madness100%63%
191800m 4 gate WTA96%67%
201800m 6 gate WTA95%33%
212000m 1v192%67%
221600m 6 gate madness86%67%
231000m 12 gate madness78%0%
241200m 24 gate madness73%100%
251400m 4 gate WTA66%0%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%30%
291800m 12 gate madness26%100%
302200m 24 gate madness18%63%
311800m 4 gate WTA10%67%
322200m 6 gate WTA10%33%
332000m 1v15%67%
341800m 6 gate madness5%30%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).