No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Sailor Jerry | 23% | 54% won 3/6 | 53% top 3 3/4 | 10% top 3 1/4 | 15% | 26% | 51% | 27% top 3 0/3 | 23% | 52% top 3 3/3 |
| Heavy Vandal | 17% top 3 0/6 | 57% | ★58% | 6.4% top 3 0/4 | 11% | 24% won 0/3 | 50% | 18% top 3 0/3 | 21% won 0/3 | 50% |
| Full Squish | 26% top 3 1/6 | ★58% | 55% | 13% top 3 1/4 | 17% | ★32% won 2/3 | 46% | 27% top 3 1/3 | 26% won 1/3 | 50% |
| Jark | 18% top 3 0/6 | 50% | 45% top 3 1/4 | 11% | 16% | 23% | 53% | 22% | 18% | 53% |
| Bastille | 17% top 3 2/6 | 48% | 47% top 3 2/4 | 7.9% | 11% | 24% | 50% | 26% | 18% | 38% |
| Failure Expected & Received | 21% top 3 4/6 | 51% | 51% | 7.5% top 3 0/4 | 14% won 0/3 | 21% | 45% | 14% | 24% | ★57% |
| Frogdog | 21% | 45% | 40% | ★16% | ★19% | 18% | 50% | 30% | 21% | 51% |
| Pepper | 28% | 51% | 57% | 14% top 3 1/4 | 19% | 30% | 48% | 24% top 3 2/3 | 27% | 54% |
| Flash Of Chaos | 22% | 47% | 51% | 10% top 3 1/4 | 16% won 1/3 | 23% | 50% | 16% | 23% | 56% top 3 1/3 |
| Rapidash | 18% | 48% | 46% | 9.0% | 14% | 22% | 46% | 25% top 3 1/3 | 19% | 49% |
| River Dawn | 27% | 46% | 51% | 15% top 3 1/4 | 19% won 0/3 | 25% | 43% | 20% | 26% | 55% top 3 1/3 |
| Chaotic Sky | — | 50% | 51% | 14% top 3 1/4 | 18% | 28% | 53% | 26% | — | 49% |
| Trigger Point | — | 53% | 47% | 7.4% | 12% | 20% | 50% | 19% | — | 47% |
| Trendsetter | 19% top 3 0/2 | 44% | 38% | 10.0% top 3 0/1 | 14% | 17% | ★54% won 0/2 | 26% | 20% | 43% |
| Brains | 14% top 3 0/2 | — | 42% | 6.5% top 3 0/1 | 9.5% | 19% | 48% | 22% top 3 0/1 | 16% | 36% |
| Behind Blue Eyes | 20% | 53% | 53% | 8.7% top 3 0/4 | 13% | 28% | 51% | ★30% | 21% | 45% |
| Fake Prompt | 21% top 3 1/2 | 51% | 42% | 9.5% top 3 0/2 | 13% | 20% | 53% | 27% top 3 0/2 | 21% | 43% |
| Nine One Won | — | 54% | 45% | 13% top 3 0/4 | 17% | 22% | — | 21% | — | 51% |
| Far Above | ★30% | — | 52% | 9.4% top 3 1/3 | 15% | 24% | — | 16% | ★29% | 56% |
| Midnight Voodoo | 19% | 53% | 56% | 7.7% top 3 0/1 | 13% | 25% | 48% won 0/1 | 17% | 21% | 53% |
Cores in 1600m 6 gate madness
← all cores- Heavy Vandaltop 3 2 of 3 (avg 50%) · from its times 61%
- Sailor Jerrytop 3 1 of 3 (avg 50%) · from its times 55%
- Jarktop 3 2 of 3 (avg 50%) · from its times 50%
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).