Team report · Lower league

Flying Skulls

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Pepper461.2× avg
Bastille440.8× avg
Jark430.0× avg
Tater431.2× avg
Fake Prompt410.9× avg
Globe Trotter380.4× avg
Failure Expected & Received360.3× avg
Rapidash360.7× avg
Behind Blue Eyes330.0× avg
silvery290.7× avg
French Onion292.7× avg
Midnight Voodoo270.5× avg
Frogdog271.0× avg
Smoke Show270.4× avg
Mia Go242.6× avg
Flash Of Chaos240.0× avg
Troten Away241.2× avg
Sailor Jerry211.8× avg
Vogue Panda202.1× avg
Egg Head130.0× avg
Rugged Smile120.0× avg
Steel Centurion121.5× avg
Sunny Ray40.0× avg
Salford Soldier40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).