- 1000m 1v1 46% · 21st of 33 · 9 rounds
- 1200m 6 gate madness 50% · 14th of 33 · 8 rounds
- 1800m 1v1 100% · 1st of 32 · 6 rounds
- 1600m 6 gate madness 100% · 1st of 32 · 6 rounds
- 1400m 1v1 85% · 1st of 32 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 46% 9r · 21st · 3.8/map | — | 85% 7r · 1st · 2.7/map | — | 100% 6r · 1st · 2.6/map | — | 66% 6r · 6th · 3.2/map |
| 6 gate madness | 67% 6r · 4th · 2.5/map | 50% 8r · 14th · 3.3/map | — | 100% 6r · 1st · 2.2/map | 80% 5r · 1st · 2.7/map | 100% 5r · 1st · 1.9/map | |
| 12 gate WTA | 67% 3r · 11th · 1.0/map | 100% 3r · 2nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Sailor Jerry | Middle | Bottom 35% top 3 3/8 | ★Top 22% won 6/7 | Bottom 38% | Middle top 3 2/6 | Top 11% top 3 3/6 | Bottom 37% | Bottom 15% won 0/3 | ||
| Heavy Vandal | Bottom 37% won 4/9 | Middle | Middle | ★Top 1% top 3 5/6 | ||||||
| Jark | Top 23% top 3 7/8 | ★Top 13% top 3 4/6 | Bottom 36% | Top 34% won 0/2 | ||||||
| Frogdog | ★Top 11% top 3 2/8 | Middle top 3 4/6 | ★Top 9% won 1/2 | |||||||
| River Dawn | Bottom 39% won 4/6 | Middle top 3 4/5 | Middle top 3 5/5 | Bottom 14% | ||||||
| Full Squish | Middle | Top 22% won 6/6 | Bottom 13% | Bottom 32% top 3 1/5 | ||||||
| Failure Expected & Received | Top 22% top 3 4/5 | ★Top 25% top 3 4/5 | ||||||||
| Pepper | ★Top 11% | Middle | Bottom 32% won 0/3 | |||||||
| Chaotic Sky | Bottom 29% top 3 5/6 | |||||||||
| Far Above | ★Top 7% top 3 3/5 | |||||||||
| Flash Of Chaos | Top 31% | |||||||||
| Fake Prompt | Top 19% | Top 23% | Top 20% won 1/2 | |||||||
| Behind Blue Eyes | Bottom 12% | Top 26% | Middle won 0/2 | |||||||
| Trigger Point | Top 24% |
Cores in 1400m 1v1
← all cores- Sailor Jerrywon 6 of 7 (avg 50%) · league rank Top 22% (53%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).