Compare with
Power
66.5
2nd of 33 on Anchor
Standings
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Matches
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Next match
None scheduled
Best map
Anchor
Power 66.5 · 2nd · 3–0
Worst map
Glory
Power 52.0 · 18th · 2–2
Above average
Measure
Power 59.5 · 9th · 1–2
Average
Miracles
Power 52.1 · 17th · 3–0
Where do we lose the most points?
1000m 1v146%
1200m 6 gate madness50%
Where we win them
1800m 1v1100%
1600m 6 gate madness100%
1400m 1v185%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
46% of rounds · 21st of 33 · 9 rounds
0%league average 50%100%
Which cores are costing us?
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 11
- FrogdogSprint
- JarkSprint
- Behind Blue EyesSprint
- BastilleSprint
- Fake PromptSprint
- Sunny RaySprint-Mid
- Globe TrotterSprint
- Vogue PandaSprint
- Salford SoldierSprint
- Steel CenturionSprint
- Rugged SmileSprint
Mid · 5
- silveryMid
- French OnionMid
- Egg HeadMid
- RapidashMid
- Smoke ShowMid
Marathon · 9
- PepperMarathon
- Failure Expected & ReceivedMarathon
- TaterMarathon
- GauntletMid-Marathon
- Midnight VoodooMid-Marathon
- Troten AwayMarathon
- Outta MoneyMid-Marathon
- Flash Of ChaosMid-Marathon
- Mia GoMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).