Team report · Lower league

Flying Skulls

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vsyours vs Alba Racing's

Sailor Jerry is ahead in 9 of the 24 races they both run, Screaming Jet in 6. Biggest edge: 1400m 24 gate madness (12% vs 7.4%); biggest gap: 2000m 22 gate WTA (2.9% vs 3.8%).

Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
Middle51%
—not run
Top 22%53%
—not run
Top 14%54%
—not run
—not run
Middle53%
—not run
Top 33%54%
—not run
Middle55%
6 gate madness
Middle51%
—not run
Bottom 36%49%
—not run
Top 11%55%
—not run
Top 33%53%
Top 27%54%
Bottom 37%51%
Top 24%55%
Bottom 37%52%
Top 29%57%
12 gate madness
Bottom 32%23%
—not run
Top 31%27%
—not run
Middle27%
Middle25%
—not run
Top 34%27%
24 gate madness
Bottom 39%10.0%
Middle11%
Bottom 26%8.5%
Bottom 29%8.9%
Middle12%
Bottom 15%7.4%
Middle12%
Bottom 17%8.3%
Top 36%12%
Middle11%
Middle10%
Top 39%12%
4 gate WTA
Bottom 27%24%
—not run
Top 39%27%
—not run
Middle27%
—not run
Middle26%
Middle25%
Bottom 24%23%
Middle27%
—not run
Middle27%
6 gate WTA
Middle17%
—not run
Bottom 40%17%
—not run
Middle17%
Bottom 39%16%
Bottom 29%14%
Middle18%
—not run
Bottom 35%17%
12 gate WTA
Bottom 15%5.6%
—not run
Middle8.0%
Bottom 32%6.8%
16 gate WTA
Bottom 30%4.5%
—not run
Middle5.7%
—not run
Bottom 38%5.4%
—not run
Middle5.8%
Bottom 31%4.7%
Bottom 39%4.6%
Middle5.3%
22 gate WTA
Bottom 33%3.1%
—not run
Bottom 22%2.6%
—not run
Middle3.9%
—not run
Middle3.6%
Bottom 20%2.6%
Bottom 37%2.9%
Middle3.8%
Middle3.1%
Middle3.5%
24 gate WTA
Bottom 22%2.4%
Bottom 28%2.6%
Middle3.5%
Bottom 13%2.2%
Middle3.2%
Bottom 19%2.3%
Middle3.6%
Bottom 36%2.8%
—not run
Middle3.2%

Left = Sailor Jerry, right = Screaming Jet: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Sailor Jerry beats Screaming Jet head to head.

Alba Racing: Power 54.1, #14. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).