Compare with
Cores
Who Flying Skulls actually sent in the races that come up most this season — most-used first, with how often each core earned the point there.
| Race | Flying Skulls sent |
|---|---|
| 2200m 24 gate madness 1.6 per map | River Dawn ×58 · top 3 12Failure Expected & Received ×58 · top 3 2Pepper ×58 · top 3 13Flash Of Chaos ×52 · top 3 4 |
| 1000m 1v1 1.2 per map | |
| 1800m 24 gate madness 1.1 per map | |
| 2000m 6 gate WTA 1.0 per map | Failure Expected & Received ×47 · won 7Heavy Vandal ×23 · won 0Full Squish ×23 · won 4Sailor Jerry ×18 · won 3 |
| 1000m 6 gate madness 0.8 per map | |
| 2000m 22 gate WTA 0.8 per map | Failure Expected & Received ×28 · won 0Pepper ×28 · won 1River Dawn ×22 · won 1Flash Of Chaos ×22 · won 0 |
| 1000m 22 gate WTA 0.8 per map | |
| 1600m 24 gate WTA 0.8 per map | |
| 1200m 6 gate WTA 0.8 per map | |
| 1400m 1v1 0.8 per map | Sailor Jerry ×26 · won 8 |
×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).