Team report · Lower league

Flying Skulls

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who Flying Skulls actually sent in the races that come up most this season — most-used first, with how often each core earned the point there.

RaceFlying Skulls sent
2200m 24 gate madness
1.6 per map
River Dawn ×58 · top 3 12Failure Expected & Received ×58 · top 3 2Pepper ×58 · top 3 13Flash Of Chaos ×52 · top 3 4
1000m 1v1
1.2 per map
Heavy Vandal ×16 · won 8Sailor Jerry ×12 · won 4Globe Trotter ×6 · won 3Trendsetter ×5 · won 2
1800m 24 gate madness
1.1 per map
Chaotic Sky ×35 · top 3 8River Dawn ×33 · top 3 5Sailor Jerry ×33 · top 3 4Pepper ×33 · top 3 7
2000m 6 gate WTA
1.0 per map
Failure Expected & Received ×47 · won 7Heavy Vandal ×23 · won 0Full Squish ×23 · won 4Sailor Jerry ×18 · won 3
1000m 6 gate madness
0.8 per map
Sailor Jerry ×33 · top 3 12Jark ×21 · top 3 14Frogdog ×18 · top 3 9Bastille ×9 · top 3 4
2000m 22 gate WTA
0.8 per map
Failure Expected & Received ×28 · won 0Pepper ×28 · won 1River Dawn ×22 · won 1Flash Of Chaos ×22 · won 0
1000m 22 gate WTA
0.8 per map
Sailor Jerry ×26 · won 1Fake Prompt ×26 · won 1Jark ×26 · won 1Bastille ×26 · won 1
1600m 24 gate WTA
0.8 per map
Sailor Jerry ×39 · won 0Behind Blue Eyes ×39 · won 2Jark ×26 · won 0Bastille ×26 · won 2
1200m 6 gate WTA
0.8 per map
Bastille ×38 · won 4Frogdog ×38 · won 13Fake Prompt ×26 · won 3Jark ×12 · won 0
1400m 1v1
0.8 per map
Sailor Jerry ×26 · won 8

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).