Compare with
Losing the most points
- 2200m 24 gate madness 32% · 23rd of 34 · 40 rounds
- 1800m 24 gate madness 31% · 30th of 33 · 28 rounds
- 2200m 16 gate WTA 21% · 30th of 32 · 14 rounds
Winning the most points
- 2200m 1v1 70% · 2nd of 32 · 29 rounds
- 1200m 6 gate WTA 62% · 8th of 33 · 25 rounds
- 2200m 6 gate madness 65% · 9th of 32 · 23 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 24 gate madness
← all coresElder Racing
- Sonic Sprinterbeats 80% · 12 races · 4 won · 8 top 3
- Tango Roadbeats 68% · 12 races · 0 won · 1 top 3
- Delta Forgebeats 57% · 12 races · 0 won · 0 top 3
- Velvet Whipbeats 54% · 12 races · 0 won · 1 top 3
- Glowing Sunsetbeats 52% · 12 races · 1 won · 4 top 3
- Jade Furnacebeats 51% · 12 races · 2 won · 4 top 3
- Franchise Tycoonbeats 50% · 12 races · 0 won · 0 top 3
- Stormy Falconbeats 48% · 12 races · 1 won · 3 top 3
- Silent Arrowbeats 46% · 12 races · 0 won · 0 top 3
- Danshan made mebeats 41% · 12 races · 0 won · 0 top 3
- Ultra Prowlerbeats 40% · 12 races · 0 won · 1 top 3
- Equalbeats 38% · 12 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).