Compare with
Losing the most points
- 2200m 24 gate madness 32% · 23rd of 34 · 40 rounds
- 1800m 24 gate madness 31% · 30th of 33 · 28 rounds
- 2200m 16 gate WTA 21% · 30th of 32 · 14 rounds
Winning the most points
- 2200m 1v1 70% · 2nd of 32 · 29 rounds
- 1200m 6 gate WTA 62% · 8th of 33 · 25 rounds
- 2200m 6 gate madness 65% · 9th of 32 · 23 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 22 gate WTA
← all coresElder Racing
- Jade Furnacebeats 100% · 1 race · 1 won · 1 top 3
- Stormy Falconbeats 71% · 1 race · 0 won · 0 top 3
- Equalbeats 67% · 1 race · 0 won · 0 top 3
- Franchise Tycoonbeats 57% · 1 race · 0 won · 0 top 3
- Velvet Whipbeats 48% · 1 race · 0 won · 0 top 3
- Ultra Prowlerbeats 43% · 1 race · 0 won · 0 top 3
- Delta Forgebeats 38% · 1 race · 0 won · 0 top 3
- Tango Roadbeats 33% · 1 race · 0 won · 0 top 3
- Sonic Sprinterbeats 29% · 1 race · 0 won · 0 top 3
- Silent Arrowbeats 24% · 1 race · 0 won · 0 top 3
- Glowing Sunsetbeats 0% · 1 race · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).