Team report · all teams

Elder Racing

Power 44.9 · #24 of 34 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 32% · 23rd of 34 · 40 rounds
  • 1800m 24 gate madness 31% · 30th of 33 · 28 rounds
  • 2200m 16 gate WTA 21% · 30th of 32 · 14 rounds
Winning the most points
  • 2200m 1v1 70% · 2nd of 32 · 29 rounds
  • 1200m 6 gate WTA 62% · 8th of 33 · 25 rounds
  • 2200m 6 gate madness 65% · 9th of 32 · 23 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Elder Racing
Core2200m24 gate madnessavg 13% · 1.6/map1000m1v1avg 50% · 1.1/map2000m6 gate WTAavg 17% · 1.1/map1800m24 gate madnessavg 13% · 1.1/map1600m24 gate WTAavg 4.2% · 1.0/map1200m6 gate WTAavg 17% · 0.9/map2000m22 gate WTAavg 4.5% · 0.8/map1000m22 gate WTAavg 4.5% · 0.8/map1800m4 gate WTAavg 25% · 0.8/map1000m6 gate madnessavg 50% · 0.8/map
Tango Road
Bottom 6%
top 3 1/40
Bottom 11%
top 3 2/28
Bottom 10%
won 0/25
Bottom 30%
won 3/25
Bottom 5%
won 0/21
Bottom 17%
won 0/19
Top 26%
top 3 17/29
Sonic Sprinter
Bottom 33%
top 3 5/40
★Top 9%
won 5/7
Bottom 26%
Middle
top 3 5/28
Middle
won 2/25
★Top 30%
won 6/25
Middle
won 1/21
Top 39%
won 1/19
Bottom 37%
★Top 7%
top 3 4/7
Stormy Falcon
Bottom 19%
top 3 2/40
Top 27%
won 15/31
Bottom 34%
top 3 4/28
Middle
won 4/25
Middle
won 7/25
Bottom 32%
won 0/21
Middle
won 0/19
Bottom 12%
won 1/14
Top 24%
top 3 11/22
Jade Furnace
★Top 25%
top 3 11/40
★Top 20%
won 9/28
★Top 17%
top 3 4/28
★Top 13%
won 1/25
★Top 10%
won 7/21
★Top 25%
won 2/19
Middle
won 10/22
Glowing Sunset
Bottom 36%
top 3 7/40
Middle
won 3/28
Top 35%
top 3 7/28
Top 25%
won 2/25
Middle
won 3/21
Middle
won 0/19
Bottom 38%
top 3 18/29
Silent Arrow
Bottom 14%
top 3 4/40
Bottom 22%
top 3 1/28
Bottom 17%
won 0/25
Bottom 22%
won 0/21
Bottom 9%
won 0/19
Bottom 18%
won 2/8
Velvet Whip
Bottom 19%
top 3 1/40
Bottom 25%
top 3 2/28
Bottom 21%
won 0/25
Bottom 36%
Bottom 20%
won 0/21
Bottom 31%
won 2/19
Equal
Middle
top 3 14/40
Bottom 29%
won 4/28
Bottom 16%
top 3 3/28
Bottom 6%
won 0/25
Bottom 23%
won 0/21
Bottom 5%
Ultra Prowler
Bottom 31%
top 3 4/40
Bottom 33%
top 3 3/28
Middle
won 2/25
Bottom 33%
won 0/21
Bottom 28%
won 1/19
Zed Champs paid for me
Bottom 9%
top 3 2/32
Bottom 20%
top 3 2/28
Bottom 30%
won 0/25
Bottom 4%
won 0/21
Bottom 32%
won 0/19
Delta Forge
Bottom 2%
top 3 0/40
Bottom 1%
top 3 0/28
Bottom 2%
won 0/25
Bottom 1%
won 0/21
Bottom 3%
won 0/19
Franchise Tycoon
Bottom 1%
top 3 0/8
Bottom 1%
top 3 0/28
Bottom 1%
won 0/25
Bottom 14%
Bottom 1%
Bottom 7%
won 0/19
Danshan made me
Bottom 1%
top 3 0/40
Bottom 11%

Cores in 2000m 1v1

← all cores
Elder Racing
  • Equalwon 4 of 7 (avg 50%) · league rank Top 25% (54%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).