- 2200m 24 gate madness 32% · 23rd of 34 · 40 rounds
- 1800m 24 gate madness 31% · 30th of 33 · 28 rounds
- 2200m 16 gate WTA 21% · 30th of 32 · 14 rounds
- 2200m 1v1 70% · 2nd of 32 · 29 rounds
- 1200m 6 gate WTA 62% · 8th of 33 · 25 rounds
- 2200m 6 gate madness 65% · 9th of 32 · 23 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 1.6/map | 1000m1v1avg 50% · 1.1/map | 2000m6 gate WTAavg 17% · 1.1/map | 1800m24 gate madnessavg 13% · 1.1/map | 1600m24 gate WTAavg 4.2% · 1.0/map | 1200m6 gate WTAavg 17% · 0.9/map | 2000m22 gate WTAavg 4.5% · 0.8/map | 1000m22 gate WTAavg 4.5% · 0.8/map | 1800m4 gate WTAavg 25% · 0.8/map | 1000m6 gate madnessavg 50% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Tango Road | Bottom 6% top 3 1/40 | Bottom 11% top 3 2/28 | Bottom 10% won 0/25 | Bottom 30% won 3/25 | Bottom 5% won 0/21 | Bottom 17% won 0/19 | Top 26% top 3 17/29 | |||
| Sonic Sprinter | Bottom 33% top 3 5/40 | ★Top 9% won 5/7 | Bottom 26% | Middle top 3 5/28 | Middle won 2/25 | ★Top 30% won 6/25 | Middle won 1/21 | Top 39% won 1/19 | Bottom 37% | ★Top 7% top 3 4/7 |
| Stormy Falcon | Bottom 19% top 3 2/40 | Top 27% won 15/31 | Bottom 34% top 3 4/28 | Middle won 4/25 | Middle won 7/25 | Bottom 32% won 0/21 | Middle won 0/19 | Bottom 12% won 1/14 | Top 24% top 3 11/22 | |
| Jade Furnace | ★Top 25% top 3 11/40 | ★Top 20% won 9/28 | ★Top 17% top 3 4/28 | ★Top 13% won 1/25 | ★Top 10% won 7/21 | ★Top 25% won 2/19 | Middle won 10/22 | |||
| Glowing Sunset | Bottom 36% top 3 7/40 | Middle won 3/28 | Top 35% top 3 7/28 | Top 25% won 2/25 | Middle won 3/21 | Middle won 0/19 | Bottom 38% top 3 18/29 | |||
| Silent Arrow | Bottom 14% top 3 4/40 | Bottom 22% top 3 1/28 | Bottom 17% won 0/25 | Bottom 22% won 0/21 | Bottom 9% won 0/19 | Bottom 18% won 2/8 | ||||
| Velvet Whip | Bottom 19% top 3 1/40 | Bottom 25% top 3 2/28 | Bottom 21% won 0/25 | Bottom 36% | Bottom 20% won 0/21 | Bottom 31% won 2/19 | ||||
| Equal | Middle top 3 14/40 | Bottom 29% won 4/28 | Bottom 16% top 3 3/28 | Bottom 6% won 0/25 | Bottom 23% won 0/21 | Bottom 5% | ||||
| Ultra Prowler | Bottom 31% top 3 4/40 | Bottom 33% top 3 3/28 | Middle won 2/25 | Bottom 33% won 0/21 | Bottom 28% won 1/19 | |||||
| Zed Champs paid for me | Bottom 9% top 3 2/32 | Bottom 20% top 3 2/28 | Bottom 30% won 0/25 | Bottom 4% won 0/21 | Bottom 32% won 0/19 | |||||
| Delta Forge | Bottom 2% top 3 0/40 | Bottom 1% top 3 0/28 | Bottom 2% won 0/25 | Bottom 1% won 0/21 | Bottom 3% won 0/19 | |||||
| Franchise Tycoon | Bottom 1% top 3 0/8 | Bottom 1% top 3 0/28 | Bottom 1% won 0/25 | Bottom 14% | Bottom 1% | Bottom 7% won 0/19 | ||||
| Danshan made me | Bottom 1% top 3 0/40 | Bottom 11% |
Cores in 2000m 1v1
← all cores- Equalwon 4 of 7 (avg 50%) · league rank Top 25% (54%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).