Elder Racing vs House o' rugs
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0%1r 0%2r | 0%1r 0%1r | 50%2r 50%4r | —0r 100%1r | 55%2r 100%4r | 41%5r 60%12r | |
| 22 gate WTA | 51%2r 45%4r | 66%3r 33%6r | 0%1r 100%1r | 33%3r 83%6r | 0%1r 48%3r | 50%2r 100%4r | 0%1r 0%3r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 3 races with 3+ rounds for both teams, you're ahead in 1, behind in 2 and level in 0.
- 1200m 22 gate WTA 66% vs 33%
- 2200m 24 gate madness 41% vs 60%
- 1600m 22 gate WTA 33% vs 83%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Miracles, so a common race counts for more than a rare one.
House o' rugs: Power 61.2, #6. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).