No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 1r · 1.0/map | 0% 1r · 0.7/map | 50% 2r · 2.0/map | — | 54% 2r · 3.3/map | 41% 5r · 15th · 5.1/map | |
| 22 gate WTA | 51% 2r · 3.2/map | 66% 3r · 10th · 1.9/map | 0% 1r · 1.7/map | 33% 3r · 19th · 2.0/map | 0% 1r · 0.1/map | 50% 2r · 3.3/map | 0% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all cores- Shock Gladiatorbeats 100% · 1 race · 1 won · 1 top 3
- Jade Furnacebeats 83% · 1 race · 0 won · 0 top 3
- Franchise Tycoonbeats 74% · 1 race · 0 won · 0 top 3
- Delta Forgebeats 70% · 1 race · 0 won · 0 top 3
- Danshan made mebeats 65% · 1 race · 0 won · 0 top 3
- Silent Arrowbeats 61% · 1 race · 0 won · 0 top 3
- Ultra Prowlerbeats 57% · 1 race · 0 won · 0 top 3
- Velvet Whipbeats 52% · 1 race · 0 won · 0 top 3
- Sonic Sprinterbeats 39% · 1 race · 0 won · 0 top 3
- Tango Roadbeats 35% · 1 race · 0 won · 0 top 3
- Slate Masterbeats 13% · 1 race · 0 won · 0 top 3
- Zed Champs paid for mebeats 4% · 1 race · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).