Team report · Lower league

Elder Racing

Power 52.8 · #13 of 24 on Miracles · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Elder Racing
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.3/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Slate Master
★21%
top 3 2/5
7.8%
won 1/2
★20%
top 3 1/2
2.3%
won 0/2
5.3%
won 0/3
10%
top 3 0/2
3.7%
won 0/3
3.3%
won 0/1
6.6%
top 3 0/1
★8.8%
won 0/1
Shock Gladiator
6.9%
top 3 0/5
4.0%
won 0/2
9.8%
top 3 0/2
★6.0%
won 0/2
5.6%
won 0/3
★16%
top 3 0/2
★5.3%
won 0/3
5.9%
won 0/1
★15%
top 3 1/1
2.4%
won 0/1
Ultra Prowler
8.1%
top 3 1/5
2.7%
won 0/2
8.9%
top 3 1/2
2.9%
won 0/2
3.7%
won 0/3
9.2%
top 3 0/2
3.3%
won 1/3
3.0%
won 0/1
9.0%
top 3 0/1
2.7%
won 0/1
Jade Furnace
14%
top 3 1/5
6.3%
won 0/2
15%
top 3 0/2
5.1%
won 0/2
6.0%
won 0/3
16%
top 3 1/2
3.5%
won 1/3
★6.5%
won 0/1
13%
top 3 0/1
5.3%
won 0/1
Velvet Whip
7.2%
top 3 0/5
2.4%
won 0/2
8.2%
top 3 0/2
3.0%
won 0/2
2.6%
won 0/3
9.5%
top 3 0/2
3.0%
won 0/3
3.0%
won 0/1
9.6%
top 3 0/1
2.4%
won 0/1
Sonic Sprinter
8.4%
top 3 1/5
3.0%
won 0/2
12%
top 3 0/2
4.3%
won 1/2
4.0%
won 0/3
15%
top 3 0/2
4.5%
won 0/3
5.1%
won 0/1
13%
top 3 0/1
2.7%
won 0/1
Tango Road
6.3%
top 3 0/5
2.3%
won 0/2
6.9%
top 3 0/2
2.5%
won 0/2
2.4%
won 0/3
7.8%
top 3 1/2
2.5%
won 0/3
2.4%
won 0/1
8.1%
top 3 0/1
2.3%
won 0/1
Silent Arrow
6.8%
top 3 0/5
2.5%
won 0/2
7.9%
top 3 0/2
2.3%
2.5%
won 0/3
7.6%
top 3 0/2
2.5%
won 0/3
2.4%
won 0/1
6.8%
top 3 0/1
2.3%
won 0/1
Fire Berserker
20%
top 3 2/5
★8.2%
won 0/2
14%
top 3 1/2
—
★8.9%
won 1/3
9.8%
top 3 1/2
5.0%
won 0/3
3.1%
won 0/1
—
8.4%
won 0/1
Delta Forge
6.3%
top 3 0/5
2.3%
won 0/2
6.3%
top 3 0/2
2.3%
won 0/2
2.3%
6.4%
2.3%
won 0/3
2.3%
6.5%
top 3 0/1
2.3%
won 0/1
Franchise Tycoon
6.3%
top 3 0/5
2.3%
won 0/2
6.3%
2.3%
won 0/2
2.3%
6.5%
2.3%
won 0/3
2.3%
6.8%
top 3 0/1
2.3%
won 0/1
Danshan made me
6.3%
—
6.9%
top 3 0/2
3.4%
won 0/2
2.3%
won 0/3
8.5%
top 3 0/2
2.6%
2.8%
won 0/1
10%
top 3 0/1
2.3%
Static Striker
6.3%
top 3 0/5
2.3%
6.3%
—
2.3%
6.4%
top 3 0/2
2.3%
2.3%
won 0/1
—
2.3%
Zed Champs paid for me
6.4%
2.3%
7.6%
top 3 0/2
3.0%
won 0/2
2.9%
won 0/3
7.1%
top 3 0/2
2.4%
2.4%
9.3%
top 3 0/1
2.3%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Slate Master251.9× avg
Shock Gladiator250.5× avg
Ultra Prowler251.4× avg
Jade Furnace251.4× avg
Velvet Whip250.0× avg
Sonic Sprinter251.0× avg
Tango Road250.5× avg
Silent Arrow230.0× avg
Fire Berserker223.2× avg
Delta Forge190.0× avg
Franchise Tycoon170.0× avg
Danshan made me110.0× avg
Static Striker100.0× avg
Zed Champs paid for me100.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%50%
22200m 24 gate madness100%41%
31000m 22 gate WTA100%51%
42200m 24 gate madness100%41%
52000m 22 gate WTA100%50%
61800m 24 gate madness100%55%
71600m 22 gate WTA100%33%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%66%
102200m 24 gate madness100%41%
111400m 22 gate WTA100%0%
121000m 24 gate madness100%0%
132200m 22 gate WTA100%0%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%33%
161800m 24 gate madness100%55%
172000m 22 gate WTA100%50%
182200m 24 gate madness96%41%
191200m 22 gate WTA93%66%
202200m 24 gate madness86%41%
211000m 22 gate WTA82%51%
221800m 24 gate madness82%55%
231000m 22 gate WTA79%51%
241200m 24 gate madness71%0%
251400m 22 gate WTA64%0%
261600m 24 gate madness54%—
271000m 22 gate WTA50%51%
281800m 24 gate madness36%55%
292000m 22 gate WTA29%50%
302200m 24 gate madness18%41%
311800m 22 gate WTA11%0%
322200m 24 gate madness11%41%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).