Compare with
Power
52.8
13th of 24 on Miracles
Standings
14th
9 pts
Matches
3–3
9 pts · rounds 191–188
Next match
House o' rugs
Week 7
Best map
Measure
Power 57.2 · 6th · 3–3
Worst map
Glory
Power 42.6 · 18th · 0–2
Above average
Anchor
Power 55.1 · 9th · 4–1
Average
Miracles
Power 52.8 · 13th · 0–1
Next match: what do we pick, ban and field?
Pick MeasureBan Glory
2000m 12 gate madnessSlate Master, Fire Berserker
1600m 1v1Shock Gladiator
1800m 6 gate madnessJade Furnace, Shock Gladiator
Are we good enough at…
Not yet
41% of rounds · 15th of 24 · 5 rounds
0%league average 50%100%
Which cores are costing us?
Velvet Whip0.0× avg
Silent Arrow0.0× avg
Delta Forge0.0× avg
Carrying us
Fire Berserker3.2× avg
Slate Master1.9× avg
Ultra Prowler1.4× avg
Who do they send in…
Hell Bent for Leather12 races · 6 top 3
Bert Haul12 races · 2 top 3
Beaver Pelt12 races · 1 top 3
Boo! Khakis12 races · 5 top 3
› Roster · 14 coresby distance type
Sprint · 8
- Danshan made meSprint
- Tango RoadSprint
- Sonic SprinterSprint
- Delta ForgeSprint-Mid
- Velvet WhipSprint
- Static StrikerSprint-Mid
- Franchise TycoonSprint
- Shock GladiatorSprint-Mid
Mid · 3
- Ultra ProwlerMid
- Zed Champs paid for meAll-Rounder
- Fire BerserkerAll-Rounder
Marathon · 3
- Silent ArrowMid-Marathon
- Jade FurnaceMarathon
- Slate MasterMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).