Elder Racing vs House o' rugs
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 50%6r 75%4r | 0%2r 0%2r | 67%6r 75%4r | 0%1r —0r | |||
| 6 gate madness | 67%6r 50%4r | —0r —0r | 80%5r 0%4r | 50%7r 75%4r | 50%6r 50%4r | ||
| 12 gate madness | —0r —0r | 83%6r 75%4r | 100%2r 50%2r | 50%6r 50%4r | |||
| 24 gate madness | 50%6r 25%4r | 20%5r 33%3r | —0r —0r | 17%6r 0%4r | 0%2r 50%2r | ||
| 4 gate WTA | 33%6r 50%4r | 75%4r 67%3r | 67%6r 25%4r | 79%8r 4%5r | 83%6r 50%4r | ||
| 6 gate WTA | 50%6r 50%4r | 75%4r 0%2r | 33%6r 75%4r | 67%6r 25%4r | 50%8r 76%5r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 20 races with 3+ rounds for both teams, you're ahead in 10, behind in 7 and level in 3.
- 1800m 4 gate WTA 79% vs 4%
- 1600m 6 gate madness 80% vs 0%
- 1600m 4 gate WTA 67% vs 25%
- 1800m 6 gate WTA 33% vs 75%
- 1800m 6 gate madness 50% vs 75%
- 2200m 6 gate WTA 50% vs 76%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Measure, so a common race counts for more than a rare one.
House o' rugs: Power 46.3, #18. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).