Team report · Lower league

Elder Racing

Power 57.3 · #7 of 26 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 17% · 21st of 22 · 6 rounds
  • 1200m 4 gate WTA 33% · 17th of 22 · 6 rounds
  • 1800m 6 gate WTA 33% · 14th of 21 · 6 rounds
Winning the most points
  • 1800m 4 gate WTA 79% · 4th of 22 · 8 rounds
  • 1600m 1v1 67% · 9th of 22 · 6 rounds
  • 1400m 12 gate madness 83% · 3rd of 22 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Elder Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Shock Gladiator
Middle
top 3 1/6
Middle
won 4/6
Bottom 16%
top 3 3/7
Bottom 15%
top 3 0/2
Middle
won 3/6
Middle
top 3 0/6
Fire Berserker
Top 1%
top 3 3/6
★Top 9%
top 3 4/7
Top 3%
top 3 0/2
Top 9%
won 2/8
★Top 27%
won 1/8
★Top 1%
won 2/6
Top 30%
top 3 2/6
Top 25%
top 3 1/6
Slate Master
★Top 1%
top 3 3/6
★Top 1%
top 3 2/2
★Top 2%
won 1/8
Top 2%
won 3/6
★Top 10%
top 3 5/6
★Top 1%
top 3 3/6
Jade Furnace
Top 15%
top 3 2/6
Bottom 13%
Bottom 39%
top 3 4/7
Top 25%
top 3 0/2
Bottom 39%
won 1/8
Middle
won 4/8
Top 29%
Bottom 30%
top 3 2/6
Top 17%
top 3 1/6
Sonic Sprinter
Bottom 32%
top 3 0/6
Middle
Bottom 35%
Bottom 33%
top 3 0/2
Bottom 12%
Bottom 37%
★Top 9%
Bottom 14%
Middle
top 3 1/6
Velvet Whip
Bottom 10%
Bottom 19%
top 3 0/2
Bottom 25%
top 3 1/6
Silent Arrow
Bottom 21%
top 3 0/6
Bottom 14%
top 3 0/2
Bottom 6%
Bottom 18%
Bottom 14%
Bottom 11%
Bottom 22%
top 3 0/6
Tango Road
Bottom 27%
Bottom 6%
top 3 0/2
Bottom 11%
top 3 0/6
Ultra Prowler
Bottom 31%
top 3 0/2
Bottom 8%
Bottom 33%
top 3 0/6
Delta Forge
Bottom 2%
top 3 0/2
Bottom 1%
top 3 0/6
Franchise Tycoon
Bottom 1%
Bottom 1%
top 3 0/2
Bottom 1%
Static Striker
Bottom 1%
top 3 0/2
Bottom 1%
Zed Champs paid for me
Bottom 9%
Bottom 20%
top 3 0/6
Danshan made me
Bottom 1%
Bottom 11%
top 3 0/6

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Shock Gladiator1081.2× avg
Fire Berserker1001.3× avg
Slate Master931.7× avg
Jade Furnace881.0× avg
Sonic Sprinter871.1× avg
Velvet Whip440.4× avg
Silent Arrow370.0× avg
Tango Road360.8× avg
Ultra Prowler310.2× avg
Delta Forge250.3× avg
Franchise Tycoon191.3× avg
Static Striker130.0× avg
Zed Champs paid for me120.0× avg
Danshan made me120.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%83%
22200m 6 gate WTA100%50%
31000m 1v1100%50%
42200m 6 gate madness100%50%
52000m 12 gate madness100%50%
61800m 24 gate madness100%17%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%50%
91600m 1v1100%67%
101000m 6 gate madness100%67%
111400m 12 gate madness100%83%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%67%
151600m 1v1100%67%
161800m 6 gate madness100%50%
172000m 12 gate madness100%50%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%79%
201800m 6 gate WTA96%33%
212000m 1v192%0%
221600m 6 gate madness88%80%
231000m 12 gate madness88%—
241200m 24 gate madness84%20%
251400m 4 gate WTA72%75%
261600m 6 gate WTA64%75%
271400m 1v150%0%
281800m 6 gate madness48%50%
291800m 12 gate madness40%100%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%79%
322200m 6 gate WTA16%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).