Compare with
Losing the most points
- 2000m 12 gate madness 28% · 35th of 40 · 18 rounds
- 1000m 24 gate madness 0% · 37th of 37 · 9 rounds
- 2200m 24 gate madness 12% · 36th of 39 · 8 rounds
Winning the most points
- 1600m 1v1 61% · 9th of 40 · 18 rounds
- 1000m 6 gate madness 67% · 7th of 37 · 9 rounds
- 1800m 6 gate WTA 63% · 11th of 37 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 6 gate madness
← all coresElder Racing
- Tango Roadbeats 51% · 9 races · 1 won · 6 top 3
- Sonic Sprinterbeats 49% · 9 races · 1 won · 5 top 3
- Stormy Falconbeats 40% · 9 races · 1 won · 3 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%33%
22200m 6 gate WTA100%22%
31000m 1v1100%11%
42200m 6 gate madness100%33%
52000m 12 gate madness100%28%
61800m 24 gate madness100%44%
71600m 4 gate WTA100%11%
81200m 6 gate WTA100%11%
91600m 1v1100%61%
101000m 6 gate madness100%67%
111400m 12 gate madness100%33%
121000m 24 gate madness100%0%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%56%
151600m 1v1100%61%
161800m 6 gate madness100%55%
172000m 12 gate madness100%28%
182200m 24 gate madness99%12%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%63%
212000m 1v196%13%
221600m 6 gate madness91%25%
231000m 12 gate madness82%57%
241200m 24 gate madness77%0%
251400m 4 gate WTA68%25%
261600m 6 gate WTA58%50%
271400m 1v149%67%
281800m 6 gate madness38%55%
291800m 12 gate madness30%0%
302200m 24 gate madness19%12%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%22%
332000m 1v17%13%
341800m 6 gate madness7%55%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).